Sign Up @ InfinityPBR.com and Get Your First Pack for $35! Texture Customization | Mesh Morphing | Concept Art Unity Asset Store https://www.assetstore.unity3d.com/en/#!/content/44714 InfinityPBR.com https://www.InfinityPBR.com/?pack=weaponsAndArmorPack1 Weapons & Armor Pack #1[/B] has 30 Weapons & Armor pieces in it for just $2 each! Every object has a default look, most along with a "New" and "Damaged" version. Aspects can be modified using sliders (Color, Roughness, etc) or brand new materials (Material Creator included!). Now, almost all of the objects also feature Mesh Morphing! You can change the physical mesh and save multiple versions for your game. Often this can drastically change the look of the objects, to where they may not even look like their original form. Texture CustomizationIn the past, a packge would come with a handful of texture sets, usually just a few color variations. I provide you the tools to customize the textures using Substances. In the Inspector, use sliders to adjust the Hue, Saturation, Contrast, Lightness, Roughness & more. Each part of the texture is broken into seprate categories, so you can easily modify one without touching the rest. You can even replace the entire base mateiral with something else. That means if something is leather, and you want it to be metal, you can do that. The editor scripts and tools I provide make it easy to copy changes in one section to all the other sections, and then export the finished texture maps with a single click, automatically populating a new Standard Shader material. Of course if you don't have any interest in creating your own textures, I do ship the pack with multiple texture options that are ready to be used out of the box. If you sign up at InfinityPBR.com there may be more downloads availalbe for free. Mesh MorphingBlend Shapes give you the power to change the physical mesh of the model, often creating characters that look very different from the default. Our editor script will expose specific Blend Shapes in the Inspector, with sliders to change the values. You can even code the changes. That means your players can customize the mesh of their character, or spawned enemies can be given random values so each is different from the next. Sound Effects(Coming Soon)We include sound effects to go with the animations. These are created by sound designers specifically for Weapons & Armor PBR Pack #1, often using practical foley recordings. We often include variations, so each time the sound is triggered, a script will randomly choose one of the variations to play. And sometimes we include multiple layers of audio, so you can mix and match and create the right effect for your game. The included script makes it easy to play clips & loops called via Aniamtion Events or other trigger methods. Options include multiple clips (randomly chosen), volume levels & modifications for volume by velocity, as well as the ability to play clips only some of the time. This way, for example, enemies can grunt during their idle loop, but only as often as you want them to. Re-Mixable Custom Music(Coming Soon)A composer has creates original tracks to accompany these packs. Some tracks are more like Theme Music, while others are more Ambient, or anywhere in between. Music is always included in layers. Each stem, often a single instrument, can be used in the Unity Audio Mixer so you can create your own mixes. The Demo scene will include a selection of Snapshots ready to be used, as well as scripts showing how you can modify the sound during gameplay. The music can now adapt to your game. Fade to another snapshot based on in-game variables such as Player Health, Time Remaining or whether the game is Paused or not. While a Composers Mix is always included if you do not want to mix your own tracks, we urge you to try it out. The power you have is insane. Concept ArtYou know what often separates the AAA studios from you? Their advertising channels are full of concept art, and yours isn't. As far as I know, there are no other Asset Store packages that include Concept Art. Using this, you can populate your website, Steam page, Facebook feed, Twitter, with compelling artwork to excite your fans before you have a game to show. At least 3 images are provided in both PNG & Photoshop format. The Photoshop files are layered, so you can turn on/off body parts and armor whenever possible, or modify the color or look for some layers but not others. These images are ultra high resolution. YouTube Videos This is a short, quick setup guide video for the Weapons & Armor Pack #1. I suggest giving it a quick watch before you install the pack, or if you're wondering what's changed between the last version and this major update (the update w/ Mesh Morphing) In this video, I show how easy it is to morph the mesh of the models using the inspector. Not only can you morph the mesh, but you can save the values as preset files which can be loaded in the editor or at run time. Finally, you can export static meshes with a single button! In this final how-to video, I demonstrate how you can customize the textures using the Texture Creation scenes. It's crazy easy to slightly modify or heavily change the textures, and then export game-ready textures and materials with a single click. (Note, there is a Substance bug in all Unity 5.4.x versions -- please use 5.3.x or 5.5.x to customize textures!) About Infinity PBRI made a 30+ hour RPG using all Asset Store artwork. Without the Asset Store, that would have been impossible, and I am forever grateful for the artists who published their work. But I wanted more. I wanted more than just a few texture types. I wanted audio specific to the animations -- and I wanted animations that were realistic. I wanted the ability to change the look of my creatures, and dress my characters in a variety of clothing. And I wanted all of that wardrobe to be itself customizable. I wanted high quality PBR mateirials. Infinty PBR includes work from over a dozen artists, each specializing in their specific area. My goal is to provide you with packages that are more than what you've ever been exposed to before. Concept Art to help you market your work, Mesh Morphing & Texture Customization to keep things exciting in your game while also helping differentiate your game from others who use the same Asset Store packs. Animations & Sound Effects that feel real and bring characters to life. Music that can be adapted to fit the mood of your game, your scene, and your players. If you think what I'm doing is valuable, I urge you to subscribe to all of my work. You can sign up at InfinityPBR.com, and you can choose to get all new characters for just $30, the day they're released. You'll also get to vote on what we work on next, and even add your own ideas to the vote list. You get a huge discount, often over 50%, and I get a budget to work with. If enough of you sign up, I'll not only be able to continue making more character & environment packs, but I'll be able to contract with more high quality artists to produce everything faster, add more animations, more wardrobe and all that. Thank you for your support! Unity Asset Store https://www.assetstore.unity3d.com/en/#!/content/44714 InfinityPBR.com https://www.InfinityPBR.com/?pack=weaponsAndArmorPack1 Sign Up @ InfinityPBR.com and Get Your First Pack for $35!