Sign Up @ InfinityPBR.com and Get Your First Pack for $35! Texture Customization | Mesh Morphing | Sound Effects | Concept Art | Re-Mixable Custom Music | Source Files Part of RPG Character Pack #1. Get Human Fantasy Pack PBR and the following and save... Dragons Pack PBR Unity Asset Store https://www.assetstore.unity3d.com/en/#!/content/60016 InfinityPBR.com https://www.InfinityPBR.com/?pack=RPGBarbarianPack Human Fantasy Pack PBR is a highly detailed package containing Male & Female base bodies, each with Three Heads & Three Hairstyles, along with a large "Barbarian" wardrobe set, all with fully customizable textures. 5 wardrobe texture sets are included ready to be used in game. Body textures are presented in 4k, along with the Substance Painter source files, so you can customize it even more. Tons of animations bring the characters to life, with details down to the movement of the clothing & hair. Particles included (6 magic spells). Works with the Weapons & Armor Pack #1 for Bow & Crossbow Animations! Texture CustomizationIn the past, a packge would come with a handful of texture sets, usually just a few color variations. I provide you the tools to customize the textures using Substances. In the Inspector, use sliders to adjust the Hue, Saturation, Contrast, Lightness, Roughness & more. Each part of the texture is broken into seprate categories, so you can easily modify one without touching the rest. You can even replace the entire base mateiral with something else. That means if something is leather, and you want it to be metal, you can do that. The editor scripts and tools I provide make it easy to copy changes in one section to all the other sections, and then export the finished texture maps with a single click, automatically populating a new Standard Shader material. Of course if you don't have any interest in creating your own textures, I do ship the pack with multiple texture options that are ready to be used out of the box. If you sign up at InfinityPBR.com there may be more downloads availalbe for free. Mesh MorphingBlend Shapes give you the power to change the physical mesh of the model, often creating characters that look very different from the default. Our editor script will expose specific Blend Shapes in the Inspector, with sliders to change the values. You can even code the changes. That means your players can customize the mesh of their character, or spawned enemies can be given random values so each is different from the next. Sound EffectsWe include sound effects to go with the animations. These are created by sound designers specifically for Human Fantasy Pack PBR, often using practical foley recordings. We often include variations, so each time the sound is triggered, a script will randomly choose one of the variations to play. And sometimes we include multiple layers of audio, so you can mix and match and create the right effect for your game. The included script makes it easy to play clips & loops called via Aniamtion Events or other trigger methods. Options include multiple clips (randomly chosen), volume levels & modifications for volume by velocity, as well as the ability to play clips only some of the time. This way, for example, enemies can grunt during their idle loop, but only as often as you want them to. Re-Mixable Custom MusicA composer has creates original tracks to accompany these packs. Some tracks are more like Theme Music, while others are more Ambient, or anywhere in between. Music is always included in layers. Each stem, often a single instrument, can be used in the Unity Audio Mixer so you can create your own mixes. The Demo scene will include a selection of Snapshots ready to be used, as well as scripts showing how you can modify the sound during gameplay. The music can now adapt to your game. Fade to another snapshot based on in-game variables such as Player Health, Time Remaining or whether the game is Paused or not. While a Composers Mix is always included if you do not want to mix your own tracks, we urge you to try it out. The power you have is insane. This video showcases 20 second clips from each of the included game-ready mixes. You can create your own mixes quickly and easily, and export them into .wav files with a single click! Concept ArtYou know what often separates the AAA studios from you? Their advertising channels are full of concept art, and yours isn't. As far as I know, there are no other Asset Store packages that include Concept Art. Using this, you can populate your website, Steam page, Facebook feed, Twitter, with compelling artwork to excite your fans before you have a game to show. At least 3 images are provided in both PNG & Photoshop format. The Photoshop files are layered, so you can turn on/off body parts and armor whenever possible, or modify the color or look for some layers but not others. These images are ultra high resolution. AnimationsRealistic animations are important. I don't know about you, but when I swing a bat real hard, my whole body moves. So if a character swings their sword, I think their whole body should move too. The world they live in may be fantasy, but we work to make sure that the perceived physics of the animations are realistic and highly detailed, including facial & wardrobe animation when possible. • Barbarian: Attack 1 Left • Barbarian: Attack 1 Right • Barbarian: Attack 2 Left • Barbarian: Attack 2 Right • Barbarian: Attack 3 Left • Barbarian: Attack 3 Right • Barbarian: Cast Loop • Barbarian: Death • Barbarian: Kick Left • Barbarian: Kick Right • Barbarian: Put Back Dagger Left • Barbarian: Put Back Dagger Right • Barbarian: Running Jump 1 • Barbarian: Running Jump 2 • Barbarian: Take Out Dagger Left • Barbarian: Take Out Dagger Right • Barbarian: Taunt • Bow: Shoot High Left • Bow: Shoot High Right • Bow: Shoot Straight Left • Bow: Shoot Straight Right • Crossbow: Shoot Left • Crossbow: Shoot Right • Generic: Attack 1 Left • Generic: Attack 1 Right • Generic: Attack 2 Left • Generic: Attack 2 Right • Generic: Cast 1 Loop • Generic: Cast 2 Loop • Generic: Cast 3 Loop • Generic: Death • Generic: Got Hit • Generic: Grab Weapon From Back Left • Generic: Grabe Weapon From Back Right • Generic: Head Look Left Loop • Generic: Head Look Right Loop • Generic: Idle • Generic: Idle Break • Generic: Idle Combat Ready • Generic: Put Weapon Back Left • Generic: Put Weapon Back Right • Generic: Run • Generic: Walk • Generic: Walk Backward Dragon RiderWorks with the Dragons Pack PBR to create Dragon Rider! Use the same process you use to "Equip Character" here with the dragon, and you've got a fully animated Dragon and Rider combo! Source FilesAnimation Rig | Substance Painter | Substance DesignerThe Animation Rig is provided in, usually, Maya or 3DS Max format, and can be used to create new animantions that better suit your project. Whenever possible, Substance Painter project files are included so those who knwo the program can drastically re-texture the models. In some cases, re-textureing may be more difficult due to limitations in Painter or because the original texture was not created in Painter. All of our Customizable Textures are created in Substance Painter. If you'd like, you can go into the source file and learn how we did it, or tweak settings to better suit your needs. Please note: Source Files do not give you license to share or sell the animations or textures you create. If you're a highly skilled artist and interesetd in sharing or selling your work to the InfinityPBR community as add-on packages, please contact me. YouTube Videos The latest demo of the demo scene, giving a brief overview of the main aspects of the package. Tutorial: Mesh Morphing. In this video I go over the details of the Blend Shapes Manager script (C#), which is included in all of my packages that have mesh morphing. Using it you can manage and save the values in the editor, set it up to be randomized in the game, and even save preset files to use during run time or between projects. It makes managing blend shapes crazy easy. This is a brief overview of the Substance Painter source files, which allow you to customize the textures with much more detail and control. About Infinity PBRI made a 30+ hour RPG using all Asset Store artwork. Without the Asset Store, that would have been impossible, and I am forever grateful for the artists who published their work. But I wanted more. I wanted more than just a few texture types. I wanted audio specific to the animations -- and I wanted animations that were realistic. I wanted the ability to change the look of my creatures, and dress my characters in a variety of clothing. And I wanted all of that wardrobe to be itself customizable. I wanted high quality PBR mateirials. Infinty PBR includes work from over a dozen artists, each specializing in their specific area. My goal is to provide you with packages that are more than what you've ever been exposed to before. Concept Art to help you market your work, Mesh Morphing & Texture Customization to keep things exciting in your game while also helping differentiate your game from others who use the same Asset Store packs. Animations & Sound Effects that feel real and bring characters to life. Music that can be adapted to fit the mood of your game, your scene, and your players. If you think what I'm doing is valuable, I urge you to subscribe to all of my work. You can sign up at InfinityPBR.com, and you can choose to get all new characters for just $30, the day they're released. You'll also get to vote on what we work on next, and even add your own ideas to the vote list. You get a huge discount, often over 50%, and I get a budget to work with. If enough of you sign up, I'll not only be able to continue making more character & environment packs, but I'll be able to contract with more high quality artists to produce everything faster, add more animations, more wardrobe and all that. Thank you for your support! Unity Asset Store https://www.assetstore.unity3d.com/en/#!/content/60016 InfinityPBR.com https://www.InfinityPBR.com/?pack=RPGBarbarianPack Sign Up @ InfinityPBR.com and Get Your First Pack for $35!