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[Infinity Series] Human Character | Texture Customization, Music, Concept Art & Sound Effects

Discussion in 'Assets and Asset Store' started by infinitypbr, Mar 27, 2016.

  1. jovino

    jovino

    Joined:
    Jun 5, 2013
    Posts:
    23
    The yaw is a common "problem" in every character, I am not talking about that as you know.

    From the same animation pack:

    upload_2020-4-18_14-16-11.png

    And it's not only this pack, is every humanoid pack I have from you. Maybe I should ask for support on every thread with a screenshot like this?
     
  2. jovino

    jovino

    Joined:
    Jun 5, 2013
    Posts:
    23
    This is how looks the same animation in another character with right skinning (Mr Neructus), the arm bends in the wirst not in the middle of the forearm (crazy).

    upload_2020-4-18_17-14-27.png
     
  3. infinitypbr

    infinitypbr

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    3,084
    Confirmed with the publisher of the RPG Animation pack, they did not include a jaw in their animations, which is why the jaw is constantly open, unfortunately. It's an issue with the animations, not the rig/character :(
     
  4. infinitypbr

    infinitypbr

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    Hair updates coming soon! I've contracted with a shader artists to bring hair that works in Built-in, URP, and HDRP, with plenty of hair-centric options to customize the hair for YOUR project. Updates will be coming soon :) Screen Shot 2020-07-13 at 8.21.37 PM.png Screen Shot 2020-07-13 at 8.21.31 PM.png Screen Shot 2020-07-13 at 8.21.28 PM.png Screen Shot 2020-07-13 at 8.21.14 PM.png
     
    Acissathar and JBR-games like this.
  5. klarkitgames

    klarkitgames

    Joined:
    Jul 28, 2018
    Posts:
    10
    First of all I love your products.
    If I import the Half Orc and Elf pack into an empty project, make a character the way I need, make a prefab and then export with dependencies my prefab is has no character in it. What are the steps to export prefabs so I can import into another project?
     
    infinitypbr likes this.
  6. infinitypbr

    infinitypbr

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    Nov 28, 2012
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    Hmm -- so the object imports but the mesh is missing? Make sure the meshes are included in the exported .unitypackage.

    You'll likely want to include the entire Prefabs, models, textures, materials folders. Include sound effects too if you plan on using those.
     
  7. klarkitgames

    klarkitgames

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    Jul 28, 2018
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    Okay thank you for the quick response
     
  8. MasonWheeler

    MasonWheeler

    Joined:
    Apr 2, 2016
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    96
    I have a human model, with the Human and Elf wardrobes. If I try to wear the Shirt (Elf) with the Pauldron and Spaulder armors (Human), the shirt shows through the armor in some places. This is particularly noticeable from behind with an over-the-shoulder view.
     
  9. infinitypbr

    infinitypbr

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    Yes, depending on the various pieces, you may have that happen -- even among the individual packs, not all wardrobe works perfectly with each other. Some assets on the store say they can delete faces, though, but that likely won't solve all of it.
     
  10. greatowq01

    greatowq01

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    Dec 16, 2018
    Posts:
    19
    Hi, could you tell me how to modify the characters' height?@infinitypbr
     
  11. infinitypbr

    infinitypbr

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    Height / length of limbs etc are more limited. That type of modification affects bones, which is far more complex than adjusting other aspects. One option is to make the entire character taller (do this on a parent object, so that all children, like wardrobe, are affected), and then use the blend shapes to make the character less bulky, which could help sell the effect.
     
  12. greatowq01

    greatowq01

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    Dec 16, 2018
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    19
    Thanks, i will take a try.
     
  13. infinitypbr

    infinitypbr

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    Here's a video showing how to equip the Armor Pack 1 models onto the human

     
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