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Infinite Sci-Fi Shooter Package - 3A SCI-FI SHOOTER TEMPLATE

Discussion in 'Assets and Asset Store' started by SunJiaQian, May 11, 2019.

  1. SunJiaQian

    SunJiaQian

    Joined:
    Sep 10, 2013
    Posts:
    1

    Infinite Sci-Fi Shooter Package is a high-quality game template.

    Video introduction



    ASSETSTORE | WAHT IS INFINITE SHOOTING | DOCUMENT & LEARNING | HELP & SUPPORT | DEMO

    Infinite Shooting Package is a product-level shooting game template, let's take a look at what it contains.


    WE SUPPORT UNITY 2019



    POWERFUL AI


    WE HAVE POWERFUL AI BEHAVIOUR VISUAL EDITOR


    A HUGE NUMBER OF ANIMATIONS BASED ON MOTION CAPTURE


    POWERFUL UI FRAMEWORK WITH LOCALIZATION AND OTHER FUNCTIONS


    HDRP SUPPORT !


    POWERFUL EVENTFLOW VISUAL EDITOR


    MUTI-PLATFORM SUPPORT


    RICH BUILT-IN AI


    PERFECT EXPANDABLE SUPPORT


    PRACTICAL AND HIGH PERFORMANCE


    Here are some key features:
    • Lighting
    Game scene is a closed base, we built it with Unity 2019's latest HDRP technology, and the light and shadow atmosphere is divided into day and night.
    • Event flow (supporting customization)
    The task system uses a visual blueprint connection, from entering the game's menu to executing the game task you can do by simply making a node connection in the editor. If you don't meet the built-in node Functionality, you can create your own task processor with just a few lines of code to help you achieve your cool game!
    • AI behavior (supporting customization)
    In the game, human enemies are constructed with the idea of 'personification behavior'. The enemy can not only act alone, they can cooperate with each other in battle. The enemy behavior system built into the template can help you quickly create complex product-level game AI.

    "Personification behavior":Monitor & Sneak Module, anthropomorphic animation system based on motion capture files, human natural behavior simulator, bunker behaviors, etc.
    All enemiy behaviours were made with our Behaviour Editor.
    • Built-in air enemy behavior, crawling enemy behavior, large machine BOSS
    Three standard enemy modules, they can help you quickly enrich the game. Air Enemy & Crawling Enemies support clustering based on object pools. Object pools are already included in the template. You only need to design and produce your game, and we will solve the performance problem.
    • Character controller
    TPS controller and you can easily extend or change it to FPS controller. Thanks to excellent animation blending and motion capture technology, walking, aiming, shooting, and squat walking are incredibly smooth.
    • Input
    The template support joystick, mouse and keyboard, and mobile phone touch input.
    • Product-level weapon system (supports custom)
    Weapon system includes: numerical custom adjustment, recoil simulator A crosshair system that matches the AIM, a weapon switching system, a shell control system that utilizes the object pool, and the like; There are 3 kinds of weapons built into the template. With the weapon system, you can easily adjust the weapon you want.


    Infinite Shooting Package Highlight:

    1. Character control System
    2. Event flow blueprint system(PRO)
    3. Behavior tree editor and advanced built-in AI behavior(PRO)
    4. Powerful toolset with runtime debugging
    5. Full platform input support
    6. Audio mixing support
    7. Localization support
    8. Data storage support
    9. Weapon System(PRO)
    10. Support Unity 2019
    11. Art resources are built on HDRP
    12. Hit prompt
    13. Picking up things in game

    Upcoming update:(Very recently future)
    1. First Person Controller & More Tutorials
    2. Weapon Sandbox System & Article Backpack System
    3. More characters and AI behavior
    4. And more

    About optimization:

    Our studio has long been working with Sony Interactive Entertainment and we have our own independent program optimization solution.The core source code in the game has been tested for 4 years. Using this template will give you an international product-level performance advantage.



    If you have any question please feel free to contact us.

    ____________________
    DRAGONLI STUDIO



     
    Last edited: May 11, 2019
    nearearthsports and Brian-Ryer like this.
  2. TechSinsN

    TechSinsN

    Joined:
    Apr 12, 2014
    Posts:
    121
    I see you recently added this to your asset Weapon Sandbox System & Article Backpack System (New) what exactly is it? can you explain a bit more, i am interested in buying this
     
  3. f1chris

    f1chris

    Joined:
    Sep 21, 2013
    Posts:
    335
    On the Asset Store it says it's now Open Source but no more details. Any more infos somewhere ?