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InfiniGRASS v2.0 - Next gen interactive & true non uniform volume grass, procedural worlds, pooling

Discussion in 'Works In Progress' started by nasos_333, Aug 24, 2015.

  1. TehReason

    TehReason

    Joined:
    May 14, 2013
    Posts:
    49
    any news? :)
     
  2. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    6,790
    Hi,

    The spline system is done, so this is out of the way.

    I have finished most things now, and doing a final step of creating a brush generator, this will take the items and auto-create a brush, also it can take a Speedtree and do auto conversion as well. This is one extra step i had to do after lots of feedback about it, so it is easier to put together brushes and control them.

    Also will have to look a bit more in Map Magic integration, but this may come later in v2.x cycle to speed the initial release, as it is a special case.
     
    XaloX likes this.
  3. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    6,790
    A Unity 2018 version is ready for download, for everyone that may use the latest version.

    Let me know in a PM if the 2018 version is needed.

    The Unity 2018 version will also be submitted to the store this week (WIP).
     
  4. pxlweaver

    pxlweaver

    Joined:
    Dec 21, 2012
    Posts:
    76
    Any word on beta?
     
  5. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    6,790
    I am working around the clock to finalize it now, only thing missing is the brush creator which i am doing now and hopefully will soon have it released. I decided to add this aspect too, since was a common issue with v1.x that was asked, so i will streamline the creation of brush and put together LODs etc easilly, so the brush generation will be more automated and clear.
     
    pxlweaver and Acissathar like this.
  6. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    6,790



    Circular wind and snow are now integrated into the new v2.0 shaders and are tweaked (WIP). Also both will get many more options for more control over the effects.