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Inertia damping

Discussion in 'Project Tiny' started by Scorch32, Jan 18, 2019.

  1. Scorch32

    Scorch32

    Joined:
    Jan 15, 2019
    Posts:
    2
    I have simple scene with few physical boxes. Gravity is set to 0.

    The boxes fly indefinitely when they collide.
    Is there any way to make them stop from moving and rotation after a while?

    Something like in normal Unity Rigidbody2D Linear and Angular drags work.