So I have 6 cars with individual audio sources and audio clips set to play on awake, spawned by an object pooler. I want them to play individual one-shot audio clips as soon as they are spawned. Everything works fine until the pooling actually starts, for some reason the audio sources stops working. I can overcome this by setting the audio sources on loop but that creates unwanted feedbacks and amplification!... Is there a way around this? Have anyone faced this before? Thank you.