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Indirect multiplyer only affects some objects

Discussion in 'Global Illumination' started by Deleted User, Mar 20, 2018.

  1. Deleted User

    Deleted User

    Guest

    For some reason my indirect GI in both realtime and mixed only affects some objects. I set them both to static and even added the same material. I looked at all the mesh rendering and import setting and can't seem to understand why they real-time indirect won't affect these object.

    Notice dark rocks while indirect multiplyer is all the way up.