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Indirect lighting controller influence on individual shaders/meshes?

Discussion in 'Global Illumination' started by Spoonfishlee, Aug 28, 2020.

  1. Spoonfishlee

    Spoonfishlee

    Joined:
    Mar 21, 2016
    Posts:
    50
    I'm trying to figure out how to control the light probe influence on just my character, and not the whole scene. The "indirect lighting controller" just works for the entire scene. I've been messing with the Baked GI node in Shader Graph, and it gets the information, but all I can do is to add it on top of the albedo, which then makes it too bright when hit by realtime lights.

    Unity 2019.3.15f1
    HDRP 7.4.3
     
  2. Spoonfishlee

    Spoonfishlee

    Joined:
    Mar 21, 2016
    Posts:
    50
    Okay, so there's actually a checkbox in the Master Lit node in Shader Graph to expose a Baked GI override input.