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Indirect light color of real time GI is strange

Discussion in 'Global Illumination' started by mikito-yoshiya, Aug 4, 2019.

  1. mikito-yoshiya

    mikito-yoshiya

    Joined:
    Nov 3, 2014
    Posts:
    3
    When I set the scene lighting to real time GI only (Ambient Light off, Baked Lightmap off), the indirect "red" light of the material will be "blue" when I start the preview.

    Before preview
    Before Preview.png

    After Preview(Changing at the moment I start the preview)
    After Preview.png

    The color of the green material has no effect, blue is red and red is blue.

    The screen shot is from 2019.2.0f1, but it probably originates from Unity2019.2α.

    I want to know if this is a bug or a specification...
    Is my setting wrong?
     
  2. thefranke

    thefranke

    Unity Technologies

    Joined:
    Jun 20, 2015
    Posts:
    153
    Hey mikito-yoshiya,

    your settings look correct. Could you please open a bug report with your sample attached?

    Cheers
     
  3. mikito-yoshiya

    mikito-yoshiya

    Joined:
    Nov 3, 2014
    Posts:
    3