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Indirect light bleeding + Seam.

Discussion in 'Global Illumination' started by KC1302, Jul 4, 2015.

  1. KC1302

    KC1302

    Joined:
    Jan 11, 2014
    Posts:
    94
    Hi there.
    I have a problem that you might be able to help with.

    Problem 1
    Indirect light bleeding in from the outside wall through the edge of the inner wall.

    Problem 2
    A diagonal seam.

    I tried using
    -Directional with Specular: full shading
    -Directional
    But the problem still persist.

    Usefull to know.
    The mesh is air-tight no gaps, no holes.
    I used default Unity second UV lightmap generator with a pack margin of 12.
    Hard angle is default 88.

    Advice would be deeply appreciated. Thanks.
     

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