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Independent Asset Store

Discussion in 'General Discussion' started by NotCoderGuy, Jun 22, 2019.

  1. NotCoderGuy

    NotCoderGuy

    Joined:
    May 1, 2019
    Posts:
    2
    Till now Asset Store is embedded in Unity Editor and to use that I have to load a project and then I can use the Asset Store for downloading can Unity Technologies can provide an independent Asset Store Just like Unity Hub which manages Unity Updates and it's own updates, a feature which can update the assets installed automatically...

    Because It really hurts using embedded Asset Store just to download a UnityPackage which even don't get updated automatically...
     
    Kiwasi, Amon, Socrates and 2 others like this.
  2. Amon

    Amon

    Joined:
    Oct 18, 2009
    Posts:
    1,384
    An Asset Store Hub, seperate from unity, for updating and downloading purchased assets, would reduce my stress levels when dealing with it via Unity. So, yeah, +1 to this.
     
    joshcamas, Socrates and Ony like this.
  3. Kiwasi

    Kiwasi

    Joined:
    Dec 5, 2013
    Posts:
    16,860
    We've been asking for this for years. A standard browser interface allowing you to download your assets independently of unity would be the best.

    A unity hub dedicated downloader wouldn't be as good, but it would be miles ahead of the ugly browser in editor solution we have now.
     
  4. XCPU

    XCPU

    Joined:
    Nov 5, 2017
    Posts:
    145
    I wouldn't mind so much if the MyAssets didn't take so long to load, and Updates are even worse
    as you must wait a second time when switching to 'Status'
    This is the only thing I use the Editor browser for, otherwise I'm using my regular browser to shop\buy etc.
     
  5. Ryiah

    Ryiah

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    Oct 11, 2012
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    21,183
    Ony likes this.
  6. Player7

    Player7

    Joined:
    Oct 21, 2015
    Posts:
    1,533
    I believe the package manager will eventually be used to replace the asset store unitypackages, where the things like version, history and update notifications would be possible, just think it should also still support extracting the package into the project like current unitypackages . ... Anyway if you believe it enough, it will happen.... sometime around 2020?

    Also think we should have an hub asset store browser ...where the browser actually has tabs... I mean if you use a proper browser and want to download/update an asset it should open the hub browser.. at least it's better than it wanting to open the unity editor.
     
    joshcamas and Amon like this.