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Incremental paging navmesh

Discussion in 'AI & Navigation Previews' started by laurentlavigne, Nov 17, 2016.

  1. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    6,222
    In a procedural environment where there is base building and NPC agents the navmesh should be extended to where the player affects the environment and wakes up NPC. So the navmesh needs to be incrementally extended, also if the player goes too far, some of the navmesh could be disabled to avoid overloading the system (after all, we only have 16 exabytes of memory addressable).
    @Jakob_Unity could you make an example to showcase such scenario?