Hi everybody. This is very strange and I'm not sure about whether I would be even able to reproduce it in a separated test project, I filed the bug 1330992. Watch the videos and images below please. I'm using the 2D Renderer (URP 10.4), with Unity 2020.3.4 (also tried 2021.1.3). This is what happens: I create and store in a pool a bunch of sprites with custom material / shader. They are bullets of a weapon. I shoot those bullets, activating the objects and moving them along a straight line. When a bullet hits a surface or moves too far, they are disabled and put back in the pool. If the EDITOR CAMERA (Scene view) views the bullets, they are rendered in the game view; otherwise, they are not. Is there a bug in the camera culling algorithm? This happens in a release build too (bullets never get rendered). How can the scene view affect what is rendered in the game view? I can do whatever test you need, I don't have a clue about what happens and how to solve it.