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Bug Incredibly slow import

Discussion in '2020.2 Beta' started by transat, May 20, 2020.

  1. transat

    transat

    Joined:
    May 5, 2018
    Posts:
    772
    Keen to try out b11. I opened my b10 project in b11 about 8 hours ago. It’s now half way through “iteration 4” of the import procedure.

    My project is big but not huge. It usually takes this long when I delete the library folder but not for an upgrade to the editor. Is 8 hours normal? I don’t know what’s a bug and what’s by design with Unity anymore. Any other app and I would have thrown my laptop out the window after an hour.

    So my question is...

    Is this process so slow because of a memory leak and should I hence force quit and relaunch the editor... or should I just keep on cursing for a while longer?
    My project is big but not huge.
     
  2. mgear

    mgear

    Joined:
    Aug 3, 2010
    Posts:
    6,467
    check editor.log if it shows any info what its currently doing.

    i watched Unite video about this game, they said something like, import time was 2 days (before they optimized it)
     
    transat likes this.
  3. transat

    transat

    Joined:
    May 5, 2018
    Posts:
    772
    Thanks @mgear. Useful video.

    In my case though, the console seemed fine. It’s just that after a quick start, the import slowed and eventually took 1-3 seconds per asset (multiply that quite a few times and the frustration builds!). After waiting for another couple of hours and seeing no end in sight, I did a force quit and a restart. It then took a few seconds to finish the import. So there’s clearly some kind of memory leak or bug of some kind at the Unity end.
     
    phobos2077 likes this.
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