Search Unity

Increased Ram usage on some devices

Discussion in 'Addressables' started by Patrick_PS, Mar 10, 2020.

  1. Patrick_PS

    Patrick_PS

    Joined:
    Sep 9, 2019
    Posts:
    154
    I have recently seen a spike in Ram usage on some devices and I think it is linked to addressables (because I have not done anything else recently).
    The following are averages (Reserved Total) from the test I do to measure improvements:
    .......................|.Total.|.Unity..|.Mono|..Gfx..|
    Nokia 6.1........|..522..|..222..|..114..|..156..|
    Nvidia Shield..|..726..|..186..|..374..|..156..|

    I have not been able to take a closer look at the Mono use on the Nvidia Shield because taking a sample causes the game to crash.

    Has anyone encountered something similar?
     
    Last edited: Mar 12, 2020
  2. TreyK-47

    TreyK-47

    Unity Technologies

    Joined:
    Oct 22, 2019
    Posts:
    1,821
    We'll pass this along for the team to investigate, @Patrick_PS - which versions of the editor and Addressables are you using?
     
  3. Patrick_PS

    Patrick_PS

    Joined:
    Sep 9, 2019
    Posts:
    154
    Unity 2018.4.12 (I switched to 2018.4.18 today) and addressables 1.6.2
     
  4. TreyK-47

    TreyK-47

    Unity Technologies

    Joined:
    Oct 22, 2019
    Posts:
    1,821