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Incorrect xCode Settings After Unity Build Completes

Discussion in 'General Discussion' started by kennyrogers7272, Mar 2, 2017.

  1. kennyrogers7272

    kennyrogers7272

    Joined:
    Jan 22, 2015
    Posts:
    38
    Unity 5.5.1f1 does not correctly populate xCode's settings. I've had no problems with xCode builds prior to the latest update of Unity (I recently updated from 5.4.2).

    After I build a project in Unity, I open up the project in xCode, where I see that none of the AppIcons are set, so I must manually drag in 24 images that I've created myself in Photoshop, each time I want to archive.

    Unity also sets UIRequiredDeviceCapabilities to "metal". In Unity I've got this set to gamma, not metal. So I must open .plist and delete the key.

    Please refer to the attached screenshots. I'm wondering if it's something I'm doing wrong, or if this is just how it is. plist.jpg UnityInspector.jpg xCodeSettings.jpg xCodeError.jpg plist.jpg UnityInspector.jpg xCodeSettings.jpg
     
  2. kennyrogers7272

    kennyrogers7272

    Joined:
    Jan 22, 2015
    Posts:
    38
    To answer my own question, 5.5.2 released a week ago, which I am currently downloading. It lists numerous iOS updates including some missing icon images. Let's hope 5.5.2 takes away the issues I'm having.