Search Unity

  1. We are migrating the Unity Forums to Unity Discussions. On July 12, the Unity Forums will become read-only.

    Please, do not make any changes to your username or email addresses at id.unity.com during this transition time.

    It's still possible to reply to existing private message conversations during the migration, but any new replies you post will be missing after the main migration is complete. We'll do our best to migrate these messages in a follow-up step.

    On July 15, Unity Discussions will become read-only until July 18, when the new design and the migrated forum contents will go live.


    Read our full announcement for more information and let us know if you have any questions.

Incorrect skin weights

Discussion in 'Game Design' started by BRYPHELPS, May 13, 2022.

  1. BRYPHELPS

    BRYPHELPS

    Joined:
    Mar 29, 2022
    Posts:
    1
    Hi, I export to FBX(maya) model + skeleton.
    For some reason there are distortions in unity (I think it's a problem with weights, how do I fix it to make the model look the same as in maya?)

    Thank you in advance.
    WRONG3.PNG WRONG1.PNG WRONG2.PNG
     
  2. r31o

    r31o

    Joined:
    Jul 29, 2021
    Posts:
    460
    You will probably have a error saying that unity didnt found the weights.
    If that is the case, reassign the weights in maya carfully and checking every bone.
     
  3. GimmyDev

    GimmyDev

    Joined:
    Oct 9, 2021
    Posts:
    160
    Did you make the model?
    Game engine have generally a limit on the number of weight asigned to a bone (typically 4), but there should be way to go around this as it was an old limits, so first thing is to try to find documentation about how unity handle this. Second is that when exporting there is options to compress the weight more or less lossy, I would check the import options in unity to see if this is not set to radical setting, you should research about mesh import in unity doc.