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Incorrect screen size

Discussion in 'Daydream' started by AlexM202020, Dec 15, 2016.

  1. AlexM202020

    AlexM202020

    Joined:
    Feb 2, 2016
    Posts:
    5
    The issue is with Cardboard SDK, however it is now in tech preview version only and there is no area on site dedicated to Cardboard SDK, as I consider it most closely related to Daydream than others, I post here.

    I've just installed Unity3d 5.6 and build application for Android with native VR support for Cardboard SDK (checking box Virtual Reality Supported and selecting Cardboard as VR SDK). App responds to movements of device, however, picture is not correctly takes only part of screen, what can cause that issue?

    Built for Android 5.0, run on Android 5.1 Sony Z2, device is configured for cardboard viewer with Google Cardboard application, other VR games take all screen at expected.

     
  2. joejo

    joejo

    Unity Technologies

    Joined:
    May 26, 2016
    Posts:
    958
    Make sure that you have enabled Mutli threaded rendering. There is a known issue with 5.6b1 in regards to this that should be resolved in b2.
     
  3. AlexM202020

    AlexM202020

    Joined:
    Feb 2, 2016
    Posts:
    5
    I enabled Multithreded rendering, however it resulted in almost good, still not properly centered image flicked only momentarely, then blank (lenses viewes disappeared).


     
  4. joejo

    joejo

    Unity Technologies

    Joined:
    May 26, 2016
    Posts:
    958
    Huh... There are a few issues that will be fixed in 5.6b2 (out EOW or early next week), and think this is one of them. If this is still a problem with 5.6b2 please file a bug report.
     
  5. 15127513708

    15127513708

    Joined:
    Dec 29, 2015
    Posts:
    1
    Screenshot_2020-04-16-10-43-39-351_com.DefaultCom.jpg the same issu,why?have you solved this problem guys