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Incorrect glass visuals.

Discussion in 'General Graphics' started by HaydnM, Mar 15, 2019.

  1. HaydnM

    HaydnM

    Joined:
    Jun 6, 2015
    Posts:
    2
    Hello!

    I am wanting to produce a glass material for a lantern prop that I have imported into Unity 2018.3.8f1 but always stumble across a visual issue with the way in which the model's faces are displayed.



    The cylindrical inside faces obviously shouldn't be rendered in this way and so I was wondering if anybody knows a solution to making the glass appear as it should. I tried searching for a solution myself but this is hard to describe without showing :)
     
  2. Sh-Shahrabi

    Sh-Shahrabi

    Joined:
    Sep 28, 2018
    Posts:
    56
    richardkettlewell likes this.
  3. HaydnM

    HaydnM

    Joined:
    Jun 6, 2015
    Posts:
    2
    Thank you for the reply. With the link you posted I managed to find a look that I am happy with!

    Appreciate it!
     
    richardkettlewell likes this.