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Incorporate Google Data (and YouTube) API into Unity/MonoDevelop?

Discussion in 'Scripting' started by KermdingerStudios, Feb 2, 2012.

  1. KermdingerStudios

    KermdingerStudios

    Joined:
    Feb 2, 2012
    Posts:
    10
    EDIT: Figured it out! Had to drop all the Google Data API .dll files into my assets folder (so simple it hurts).

    Hey everyone,

    Has anyone successfully incorporated the Google Data API or the YouTube API into Unity or MonoDevelop? We're working on Windows 7 in Unity Pro using C#, and the instructions on how to install the Google Data API can be found here:

    http://code.google.com/apis/gdata/articles/dotnet_client_lib.html

    It explains how to get it working with Visual Studio and with Mono (which I assumed was similar to MonoDevelop), but I get lost on the Mono steps when it asks me to use the make command to build the libraries, because I'm not sure what C# compiler MonoDevelop uses and thus what compiler to reference in the Makefile i'm trying to use the make command on (it mentions mcs and gmcs but neither work).

    Any ideas or help would be greatly appreciated!

    Thanks,
    -Anthony
     
    Last edited: Feb 3, 2012
  2. z37

    z37

    Joined:
    Feb 13, 2014
    Posts:
    29
    Hi! I see that a topic was created long ago, but I am wondering if you have a workable solution for using new version of Google Data API?
    Dropping into assets folder seems to show that monodevelop sees this libraries, but Unity console throw errors.