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Inconsistent Lightmap Resolution

Discussion in 'Global Illumination' started by jStinson, Jun 29, 2018.

  1. jStinson

    jStinson

    Joined:
    May 9, 2017
    Posts:
    21
    I have two objects that have the same lightmap settings (scale in lightmap =1) being baked to the same map, but the baked result shows one object's lightmap at about half the resolution of the other. Both objects have a separate lightmap UV channel in Maya and they have the same texel density. Any idea what's going on?

    Here are the lightmap UVs



    And here's the baked map in Unity



    Thanks!