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Inconsistent light with URP (Spot/Point light)

Discussion in 'Universal Render Pipeline' started by sebsmax, Jan 30, 2020.

  1. sebsmax

    sebsmax

    Joined:
    Sep 8, 2015
    Posts:
    118
    Beside the massive difference between the lights behavior of Build-In and URP listed in the two post bellow:
    1. https://forum.unity.com/threads/light-attenuation-ability-to-have-less-realistic-lighting.755870/
    2. https://forum.unity.com/threads/how-to-change-how-light-fades.813312/

    I've noticed inconsistency between Spot light and Point light, here is an example:
    With Build-In, going above 10 or 20 for intensity was pretty rare, here with an intensity of 1000, it don't react more than what's on the following screenshot:
    upload_2020-1-30_13-49-21.png

    But if we use a point light instead with the same parameters, we get the following result:
    upload_2020-1-30_13-49-44.png

    I don't know if it's expected, if not I can file a bug report
     
  2. xDenny8

    xDenny8

    Joined:
    Feb 12, 2017
    Posts:
    18
    hey, please let me know if you have any fix for this... I know how to fix this in Lighting.hlsl but thats very temporary solution as the file is cached and is reset each time I open unity