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Including scripts in AssetBundles 2017.3

Discussion in 'Asset Bundles' started by Samantha_Jones, Jan 12, 2018.

  1. Samantha_Jones

    Samantha_Jones

    Joined:
    Jul 25, 2017
    Posts:
    1
    I want to create a system whereby I can create asset bundles of scripts.

    I've seen a lot of mixed discussion on the web regarding creating Assemblies to allow scripts to be put into asset bundles.

    The last evidence of clear support that I can find from Unity is their legacy documentation from 5.5:
    https://docs.unity3d.com/550/Documentation/Manual/scriptsinassetbundles.html

    However, as I attempt to implement this it no longer seems possible, whilst also not being referenced within the current documentation.

    I've seen references to people creating .dll's and renaming these the .byte as a .dll has previously been supported in the Asset Bundle system while this needs to be .byte to be read.

    Has anyone successfully managed to put scripts into Asset Bundles (and have this imported over a server)?
    Is this still supported in 2017.3.
     
    savely00 likes this.
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