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Include Project Settings in Asset Store package?

Discussion in 'Assets and Asset Store' started by opsive, May 26, 2013.

  1. opsive

    opsive

    Joined:
    Mar 15, 2010
    Posts:
    5,099
    Hello,

    I am about to submit a complete project which has added a few layers to the project. How can I be sure TagManager.asset is submitted along with the rest of the package?

    Thanks,
    Justin
     
  2. Aiursrage2k

    Aiursrage2k

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    Nov 1, 2009
    Posts:
    4,835
    Well you cant but I would make a pdf and just take a screenshot of the tag settings or whatever else it needs.
     
  3. Apshai-Arts

    Apshai-Arts

    Joined:
    Feb 3, 2013
    Posts:
    67
    Are you sure? The Stealth tutorial has TagManager.asset included, so there should be a way, right?
     
  4. opsive

    opsive

    Joined:
    Mar 15, 2010
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    5,099
    The Stealth tutorial has all of the project settings, as well as the non-Unity made asset MrMoustache Jump n' Run. So it is possible. I could include a tutorial saying what tags need to be added but figured that it would easier if it was just included.
     
  5. angstr0m

    angstr0m

    Joined:
    Jan 18, 2010
    Posts:
    178
    Hi :),

    just an adjucated guess: setting the category of your product to Complete Projects in the AssetStoreManager seems to do the trick.

    As far as I'm aware this feature is currently not documented.

    I also thought that Unity-packages didn't support including the project settings. I then updated MrMoustache with updated versions of Unity and AssetStoreTools. When the new version went live, I imported the package from the AssetStore into a new project. I was quite supprised, when I saw the project-settings got imported from the unity-package.

    Hope this helps :).
     
    ChrisSch likes this.
  6. opsive

    opsive

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    5,099
    Awesome, thanks for the reply!
     
  7. Aiursrage2k

    Aiursrage2k

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    Oh thats great I guess I included project settings documentation for no reason then
     
  8. imaginaryhuman

    imaginaryhuman

    Joined:
    Mar 21, 2010
    Posts:
    5,834
    Alternatively maybe you can add a simple editor script with a button you click to set up the project, then do it through scripting?