Hi, im trying to #include a custom .cginc file. Kinda like you can include "UnityCG.cginc". I found this link: http://answers.unity3d.com/questions/7595/how-can-i-make-my-own-shader-include-file-cginc-or.html In that link they say you can use the path directory, like so:: "#include "Assets/path/to/your/shader.cginc". I can't get this to work. Ive tried putting my custom ".cginc" file in the Root Assets folder and others. No path seems to work.. am I missing something??