A problem appeared while testing an app using a test account. The app was deleted after an InApp purchase had been made, then was re-installed and the purchase was restored. After these manipulations, further deletions and re-installations make the purchase restore on its own will, without using the restore function, no matter what test account is used. How can this problem be solved?
This is not expected behavior. Can you provide more specific steps to reproduce? Can you provide the device logs when this happens? https://forum.unity.com/threads/how-to-capturing-device-logs-on-ios.529920/
I can't post steps to reproduce or device logs, just wanted to let you know this is happening to me too on an iOS device in Unity 2018.1.5f1
@vabster Any reason you are not able to provide device logs or steps to reproduce? Perhaps it is because it was reported by a user, and you're not seeing it yourself? We have not seen this behavior here, the logs would be necessary to troubleshoot, thanks.
@JeffDUnity3D The same problem appears in 2017.4.3f1 Here are log excerpts that might be useful: UnityIAP Version: 1.18.0 UnityEngine.Purchasing.StandardPurchasingModule:Instance(AppStore) PurchaseHandler:InitializePurchasing() /var/mobile/Containers/Data/Application/283CEC00-98EB-4C64-951B-857FFED8466E/Documents/Unity/0f11d761-1a2e-4742-a98c-f061d7bd6925/IAP/store.json UnityEngine.Purchasing.PurchasingManager:Initialize(IInternalStoreListener, HashSet`1) PurchaseHandler:InitializePurchasing() Log: Fetching optimized store details from https://ecommerce.iap.unity3d.com/catalog?appid=[removed]&deviceid=[removed]&userid=[removed] UnityEngine.Purchasing.StoreCatalogImpl:FetchProducts(Action`1) PurchaseHandler:InitializePurchasing() Log: Failed to fetch IAP catalog due to unexpected http status code, attempting to use cache and then comes the list of restore purchase calls in form of PurchaseHandler:ProcessPurchase(PurchaseEventArgs) UnityEngine.Purchasing.Extension.UnityUtil:Update()
@oskar-szulc Those calls are expected in the normal initialization flow (the http status code mention is an incorrect error and can be safely ignored). Please provide steps to reproduce.
Same here. After the last update of Unity IAP, is is automatically restoring purchases. I thought this was a feature of the new IAP update to make it function like android. Is this a bug and not suppose to happen??
This is happening to me with subscription. Each time I uninstall and re-install, PurchaseProcessingResult is called several times! All tests I did in this itunes account is returning as a different transaction. The behaviour is exactly the expected one as described here: https://developer.apple.com/library...g.html#//apple_ref/doc/uid/TP40008267-CH8-SW1 except thet NO CONFIRMATION from the user is asked. The receipt is becaming bigger and bigger.. No steps to reproduce, this is happening in my project and I cannot assembly a setup to test it independently. But I am pretty sure you guys can do it. btw, unity 2017.4.15 and IAP 1.20.1
@JeffDUnity3D Any news about this problem? My restore button is useless and apple is complaining about it. I can't approve my game with subscription now.
I'm running into the same issue. Unity restore my purchase without even asking for my apple sandbox id. Anyone of you has found out what's going on?
@lolaswift Please elaborate. Are you calling the restore method, and it's not prompting for a password? We have no control over the password prompts, we are a pass through service for the store API's.
No, I am not calling the restore method. Just exit the app and open it again. When I checked the xcode debug window, the receipt was downloaded by IAP and validated. I asked some senior unity developer yesterday and he said now, it's the designed behavior that unity did it like that just as it did it on android. Is that true?
No, auto restore on iOS is not expected. It may only be occurring in their Sandbox environment, we have no control over that. And sorry, without steps to reproduce, I would not be able to assist. So you are receiving a Restore operation, without even having purchased anything previously? Please confirm these steps: * Install the app, but do not purchase any product * Delete and reinstall the app * You begin to receive product receipts in ProcessPurchase immediately.
I would also like to note this is occurring on my apps as well. Unity 2018.2.20f1. When the publicly released app is downloaded from the iOS App Store, the purchases are automatically restored, but my app never gets any notification or callbacks that this is happening. It is "unlocked", but slipped through detection events.
What type of product is being restored? Is it a non-consumable or a recurring subscription? And what do you mean, no callbacks? ProcessPurchase would be expected to be called during a restore operation, that is the core issue here. How are you making the determination that restore is occurring?
Hi Jeff,I encountered the issue when testing in their Sandbox environment. My IAP items are going through their review process at the moment. I will report it back when they are approved.
Hi guys, I have same issue about auto-restore purchases on iOS platform with sandbox. I'm wondering is this going to be fixed in the future or not? You said that it's fixed in production, but it's really unreliable for me to publish code that is not properly tested... I'm using Unity 2017.4.15 with Unity IAP 1.21.
Please provide the device logs https://forum.unity.com/threads/how-to-capturing-device-logs-on-ios.529920/
Sorry, I'm not working on MAC, so I can't send you logs, the other guys in my team is responsible for iOS build. Sorry...
Hi, I think I have the same iOS testing bug. So initially I put an app in development on my phone through iTunes (drag and drop), bought my darkmode IAP. Now I want to test it again with an updated version of the app. 1. I deleted the old version from the phone and restarted the phone. 2. I logged out of all iTunes / sandbox accounts on the phone 3. I installed new version of my app (drag and drop iTunes) 4. Started app and it seems on starting up it restores the purchases! I don't press anything. Is this correct? It seems however I go about uninstalling/reinstalling/switching accounts that the purchase is stored on the phone somehow.
You mention "seems on starting up", can you confirm? How are you debugging? Can you provide the device logs?
Hello, I'm experiencing the same issue. The steps to reproduce are the same as Plummers: 1. Installed the app and make a purchase 2. I deleted the old version from the phone and restarted the phone. 3. I logged out of all iTunes / sandbox accounts on the phone 4. I installed new version of my app from xcode 5. Started app and it seems on starting up it restores the purchases! I don't press anything. 6. If I try to use storeExtensionProvider.GetExtension<IAppleExtensions>(). void RestoreTransactions (Action<bool> callback); the callback is never called The devices log are: ---------------------------------------------------------------------------------------------------- 2019-09-10 18:29:27.838533-0300 AppName[748:1814511] [DYMTLInitPlatform] platform initialization successful 2019-09-10 18:29:27.850113-0300 AppName[748:1814462] UnityIAP UnityEarlyTransactionObserver: Created 2019-09-10 18:29:27.852284-0300 AppName[748:1814462] UnityIAP UnityEarlyTransactionObserver: Registered for lifecycle events CrashReporter: initialized 2019-09-10 18:29:27.895077-0300 AppName[748:1814462] Built from '2019.1/staging' branch, Version '2019.1.7f1 (f3c4928e5742)', Build type 'Release', Scripting Backend 'il2cpp' 2019-09-10 18:29:27.898847-0300 AppName[748:1814462] -> registered mono modules 0x1017b35b0 -> applicationDidFinishLaunching() 2019-09-10 18:29:28.019856-0300 AppName[748:1814462] Metal GPU Frame Capture Enabled 2019-09-10 18:29:28.020965-0300 AppName[748:1814462] Metal API Validation Disabled 2019-09-10 18:29:28.215617-0300 AppName[748:1814462] UnityIAP UnityEarlyTransactionObserver: Added to the payment queue -> applicationDidBecomeActive() GfxDevice: creating device client; threaded=1 Initializing Metal device caps: Apple A9 GPU Initialize engine version: 2019.1.7f1 (f3c4928e5742) CrashReporter: No pending report exists at /var/mobile/Containers/Data/Application/725F41BC-8A6E-4430-BAC1-E9A8CF602F4A/Library/Caches/CrashReports/crash-pending.plcrashUnloadTime: 0.701625 ms ************** IAPManager -> InitializePurchasing UnityIAP Version: 1.22.0 2019-09-10 18:29:29.173034-0300 AppName[748:1814462] [MC] System group container for systemgroup.com.apple.configurationprofiles path is /private/var/containers/Shared/SystemGroup/systemgroup.com.apple.configurationprofiles 2019-09-10 18:29:29.173317-0300 AppName[748:1814462] [MC] Reading from public effective user settings. 2019-09-10 18:29:29.405607-0300 AppName[748:1814562] [BoringSSL] nw_protocol_boringssl_get_output_frames(1301) [C1.1:2][0x110929b70] get output frames failed, state 8196 2019-09-10 18:29:29.405701-0300 AppName[748:1814562] [BoringSSL] nw_protocol_boringssl_get_output_frames(1301) [C1.1:2][0x110929b70] get output frames failed, state 8196 2019-09-10 18:29:29.405880-0300 AppName[748:1814562] TIC Read Status [1:0x0]: 1:57 2019-09-10 18:29:29.405893-0300 AppName[748:1814562] TIC Read Status [1:0x0]: 1:57 2019-09-10 18:29:29.448516-0300 AppName[748:1814507] [BoringSSL] nw_protocol_boringssl_get_output_frames(1301) [C2.1:2][0x110930150] get output frames failed, state 8196 2019-09-10 18:29:29.448603-0300 AppName[748:1814507] [BoringSSL] nw_protocol_boringssl_get_output_frames(1301) [C2.1:2][0x110930150] get output frames failed, state 8196 2019-09-10 18:29:29.448775-0300 AppName[748:1814507] TIC Read Status [2:0x0]: 1:57 2019-09-10 18:29:29.448788-0300 AppName[748:1814507] TIC Read Status [2:0x0]: 1:57 Using configuration builder objects 2019-09-10 18:29:29.489880-0300 AppName[748:1814462] UnityIAP: Requesting 21 products 2019-09-10 18:29:29.507441-0300 AppName[748:1814462] UnityIAP: Requesting product data... Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.225625 ms Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 401. Total: 2.129625 ms (FindLiveObjects: 0.315667 ms CreateObjectMapping: 0.029125 ms MarkObjects: 1.437333 ms DeleteObjects: 0.346667 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) 2019-09-10 18:29:32.300686-0300 AppName[748:1814462] UnityIAP: Received 20 products productID: br.com.CompanyName.AppName.subs.365.1 transactionID: 1000000566868347 originalTransactionIdentifier: 1000000566868347 purchaseDate: 8/28/2019 2:17:19 PM originalPurchaseDate: 9/10/2019 6:44:41 PM subscriptionExpirationDate: 8/28/2019 3:17:19 PM productID: br.com.CompanyName.AppName.subs.365.1 transactionID: 1000000566868341 originalTransactionIdentifier: 1000000566868341 purchaseDate: 8/28/2019 3:17:19 PM originalPurchaseDate: 9/10/2019 6:44:34 PM subscriptionExpirationDate: 8/28/2019 4:17:19 PM productID: br.com.CompanyName.AppName.subs.365.1 transactionID: 1000000566868343 originalTransactionIdentifier: 1000000566868343 purchaseDate: 8/28/2019 4:17:19 PM originalPurchaseDate: 9/10/2019 6:44:37 PM subscriptionExpirationDate: 8/28/2019 5:17:19 PM productID: br.com.CompanyName.AppName.subs.365.1 transactionID: 1000000566868334 originalTransactionIdentifier: 1000000566868334 purchaseDate: 8/28/2019 5:17:19 PM originalPurchaseDate: 9/10/2019 6:44:34 PM subscriptionExpirationDate: 8/28/2019 6:17:19 PM productID: br.com.CompanyName.AppName.subs.365.1 transactionID: 1000000566868348 originalTransactionIdentifier: 1000000566868348 purchaseDate: 8/28/2019 6:17:19 PM originalPurchaseDate: 9/10/2019 6:44:41 PM subscriptionExpirationDate: 8/28/2019 7:17:19 PM productID: br.com.CompanyName.AppName.subs.365.1 transactionID: 1000000566868349 originalTransactionIdentifier: 1000000566868349 purchaseDate: 8/28/2019 7:17:19 PM originalPurchaseDate: 9/10/2019 6:44:41 PM subscriptionExpirationDate: 8/28/2019 8:17:19 PM productID: br.com.CompanyName.AppName.subs.365.1 transactionID: 1000000566868344 originalTransactionIdentifier: 1000000566868344 purchaseDate: 8/28/2019 10:15:40 PM originalPurchaseDate: 9/10/2019 6:44:37 PM subscriptionExpirationDate: 8/28/2019 11:15:40 PM productID: br.com.CompanyName.AppName.subs.365.1 transactionID: 1000000566868338 originalTransactionIdentifier: 1000000566868338 purchaseDate: 9/10/2019 5:21:20 PM originalPurchaseDate: 9/10/2019 6:44:34 PM subscriptionExpirationDate: 9/10/2019 6:21:20 PM productID: br.com.CompanyName.AppName.subs.365.1 transactionID: 1000000566868339 originalTransactionIdentifier: 1000000566868339 purchaseDate: 9/10/2019 6:21:20 PM originalPurchaseDate: 9/10/2019 6:44:34 PM subscriptionExpirationDate: 9/10/2019 7:21:20 PM productID: br.com.CompanyName.AppName.subs.365.1 transactionID: 1000000566875543 originalTransactionIdentifier: 1000000566875543 purchaseDate: 9/10/2019 7:21:20 PM originalPurchaseDate: 9/10/2019 7:20:22 PM subscriptionExpirationDate: 9/10/2019 8:21:20 PM productID: br.com.CompanyName.AppName.subs.365.1 transactionID: 1000000566890931 originalTransactionIdentifier: 1000000566890931 purchaseDate: 9/10/2019 8:21:20 PM originalPurchaseDate: 9/10/2019 8:20:25 PM subscriptionExpirationDate: 9/10/2019 9:21:20 PM productID: br.com.CompanyName.AppName.subs.365.1 transactionID: 1000000566907845 originalTransactionIdentifier: 1000000566907845 purchaseDate: 9/10/2019 9:21:20 PM originalPurchaseDate: 9/10/2019 9:20:43 PM subscriptionExpirationDate: 9/10/2019 10:21:20 PM Unavailable product br.com.CompanyName.AppName.pt.collection.5 -br.com.CompanyName.AppName.pt.collection.5 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48) ****************** IAPManager -> OnInitialized() ******************** IAPManager -> ProcessPurchase() - productId = br.com.CompanyName.AppName.subs.365.1 Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at IAPManager.ProcessPurchase (UnityEngine.Purchasing.PurchaseEventArgs args) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Purchasing.PurchasingManager.ProcessPurchaseIfNew (UnityEngine.Purchasing.Product product) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Purchasing.PurchasingManager.OnProductsRetrieved (System.Collections.Generic.List`1[T] products) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Purchasing.AppleStoreImpl.OnProductsRetrieved (System.String json) [0x00000] in <00000000000000000000000000000000>:0 at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Purchasing.Extension.UnityUtil.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) 2019-09-10 18:29:32.578942-0300 AppName[748:1814517] [BoringSSL] nw_protocol_boringssl_get_output_frames(1301) [C3.1:2][0x1109674e0] get output frames failed, state 8196 2019-09-10 18:29:32.579251-0300 AppName[748:1814517] [BoringSSL] nw_protocol_boringssl_get_output_frames(1301) [C3.1:2][0x1109674e0] get output frames failed, state 8196 2019-09-10 18:29:32.582608-0300 AppName[748:1814517] TIC Read Status [3:0x0]: 1:57 2019-09-10 18:29:32.582684-0300 AppName[748:1814517] TIC Read Status [3:0x0]: 1:57 UnloadTime: 2.081083 ms Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 1778. Total: 12.678167 ms (FindLiveObjects: 0.602583 ms CreateObjectMapping: 0.097042 ms MarkObjects: 11.816292 ms DeleteObjects: 0.161333 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 8.282917 ms Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1778. Total: 12.111375 ms (FindLiveObjects: 0.590833 ms CreateObjectMapping: 0.097875 ms MarkObjects: 11.382125 ms DeleteObjects: 0.039542 ms) ################ RestorePurchases ################ Application.platform == RuntimePlatform.IPhonePlayer ################ apple == null ? False ################ apple == UnityEngine.Purchasing.AppleStoreImpl 2019-09-10 18:29:39.182405-0300 AppName[748:1814462] UnityIAP: Restore transactions 2019-09-10 18:29:39.182614-0300 AppName[748:1814462] UnityIAP: RestorePurchase ################ END ************** IAPManager -> InitializePurchasing ************** IAPManager -> InitializePurchasing - IsInitialized = true ---------------------------------------------------------------------------------------------------- From the log: - Apparently "ProcessPurchase(PurchaseEventArgs args)" is being called once the app is started up. - The "productID: br.com.CompanyName.AppName.subs.365.1" is added only once in code, it works well on android. This is my IAP code (it is messy because of the amount of testing I am doing): Code (CSharp): using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.Purchasing; public class IAPManager : MonoBehaviour, IStoreListener { [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSplashScreen)] public static void OnRuntimeMethodLoad() { //Debug.Log("########### OnRuntimeMethodLoad() ###########"); UnityEngine.Analytics.Analytics.initializeOnStartup = false; UnityEngine.Analytics.Analytics.enabled = false; UnityEngine.Analytics.Analytics.deviceStatsEnabled = false; UnityEngine.Analytics.Analytics.limitUserTracking = true; UnityEngine.Analytics.PerformanceReporting.enabled = false; } private static IStoreController storeController; // The Unity Purchasing system. private static IExtensionProvider storeExtensionProvider; // The store-specific Purchasing subsystems. public Action onInitialize; public Action onInitializeFailure; public Action onPurchaseSuccess; public Action onPurchaseFailure; public bool IsPlayServicesUpToDate { get; private set; } private void Start() { //Debug.Log("IAPManager -> Start"); DontDestroyOnLoad(gameObject); _instance = this; IsPlayServicesUpToDate = true; //----ios var builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance()); bool canMakePayments = builder.Configure<IAppleConfiguration>().canMakePayments; //Debug.Log("IAPManager -> canMakePayments = " + (canMakePayments)); } public void InitializePurchasing(List<string> promosList, List<string> subsList) { Debug.Log("************** IAPManager -> InitializePurchasing"); if (Application.internetReachability == NetworkReachability.NotReachable) { //Debug.Log("IAPManager -> InitializePurchasing -> Application.internetReachability == NetworkReachability.NotReachable"); IsPlayServicesUpToDate = true; onInitializeFailure(); return; } if (IsInitialized()) { Debug.Log("************** IAPManager -> InitializePurchasing - IsInitialized = true"); IsPlayServicesUpToDate = true; return; } var builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance()); promosList.ForEach(promoId => { builder.AddProduct(promoId, ProductType.NonConsumable); Debug.Log("promos list -> " + promoId); }); subsList.ForEach(subId => { builder.AddProduct(subId, ProductType.Subscription); Debug.Log("subs list -> " + subId); }); UnityPurchasing.Initialize(this, builder); } public bool IsInitialized() { //Debug.Log("IAPManager -> IsInitialized()"); return storeController != null && storeExtensionProvider != null; } public string GetItemPrice(string productId) { //Debug.Log("IAPManager -> GetItemPrice"); return storeController.products.WithID(productId).metadata.localizedPriceString; } public void BuyProduct(string promoId, Action onSuccess, Action onFailure) { //Debug.Log("IAPManager -> BuyProduct - promoId = " + promoId); onPurchaseSuccess += onSuccess; onPurchaseFailure += onFailure; BuyProductID(promoId); } void BuyProductID(string productId) { //Debug.Log("IAPManager -> BuyProductID = " + productId); if (IsInitialized()) { Product product = storeController.products.WithID(productId); if (product != null && product.availableToPurchase) { storeController.InitiatePurchase(productId); } else { //Debug.Log("BuyProductID: FAIL. Not purchasing product, either is not found or is not available for purchase"); } } else { //Debug.Log("BuyProductID FAIL. Not initialized."); } } public void RestorePurchases(Action onSuccess, Action onFailure) { Debug.Log("################ RestorePurchases"); if (!IsInitialized()) { onFailure(); Debug.Log("################ IsInitialized() = " + IsInitialized()); return; } if (Application.platform == RuntimePlatform.IPhonePlayer) { Debug.Log("################ Application.platform == RuntimePlatform.IPhonePlayer"); var apple = storeExtensionProvider.GetExtension<IAppleExtensions>(); Debug.Log("################ apple == null ? " + (apple == null)); Debug.Log("################ apple == " + apple); apple.RestoreTransactions((result) => { // Debug.Log("################ apple.RestoreTransactions"); if (result) { onSuccess(); Debug.Log("################ SUCCESS restoreTransactions((result) = " + result); } else { onFailure(); Debug.Log("################ FAILURE restoreTransactions((result) = " + result); } }); } else { onFailure(); Debug.Log("################ RestorePurchases FAIL. Not supported on this platform. Current = " + Application.platform); } Debug.Log("################ END"); } // // --- IStoreListener // public void OnInitialized(IStoreController controller, IExtensionProvider extensions) { Debug.Log("****************** IAPManager -> OnInitialized()"); //Debug.Log("IAPManager -> OnInitialized() - controller = " + controller); IsPlayServicesUpToDate = true; storeController = controller; storeExtensionProvider = extensions; onInitialize?.Invoke(); } public void OnInitializeFailed(InitializationFailureReason error) { Debug.Log("****************** IAPManager -> OnInitializeFailed() error:\n" + error.ToString()); #if UNITY_ANDROID IsPlayServicesUpToDate &= !error.Equals(InitializationFailureReason.PurchasingUnavailable); #endif onInitializeFailure?.Invoke(); } public PurchaseProcessingResult ProcessPurchase(PurchaseEventArgs args) { string productId = args.purchasedProduct.definition.id; Debug.Log("******************** IAPManager -> ProcessPurchase() - productId = " + productId); onPurchaseSuccess(); return PurchaseProcessingResult.Complete; } public void OnPurchaseFailed(Product product, PurchaseFailureReason failureReason) { //Debug.Log("IAPManager -> OnPurchaseFailed:\nproduct = " + product + "\nfailureReason = " + failureReason); if(onPurchaseFailure != null) { onPurchaseFailure(); } } public void RestorePurchase(string prodId, Action onSuccess, Action onFailure) { //Debug.Log("IAPManager -> RestorePurchase - prodId = " + prodId); Product product = storeController.products.WithID(prodId); if (product != null && product.hasReceipt) { onSuccess(); } else { onFailure(); } } public bool IsPurchased(string prodId) { //Debug.Log("IAPManager -> IsPurchased: prodId = " + prodId); Product product = storeController.products.WithID(prodId); if (product != null && product.hasReceipt) { return true; } return false; } private static IAPManager _instance; private static readonly object padlock = new object(); private IAPManager() { } public static IAPManager instance { get { lock (padlock) { if (_instance == null) { GameObject go = new GameObject(); _instance = go.AddComponent<IAPManager>(); } return _instance; } } } }
I’m having a similar problem in the sandbox env. I can make purchases in my app and it works fine but at some point it wants me to sign into iTunes not the normal purchase prompt. Once it asks me to sign into iTunes again it crashes whether I sign in or cancel. After that when I open my app all my old purchases show up but the app crashes seconds later
I am having this problem using IAP 1.23. and Unity version 2018.2.10f1... here are the steps to reproduce: 1. Clean install of my app to my IPhone 5s from XCode. Start app. 2. Purchase any item. Prompts for password. 3. Cleanly quit the app on phone. 4. Open app on phone. 5. As soon as purchasing is initialized, I get multiple ProcessPurchase calls. All previously purchased non-consumables are processed and show as purchased in my shop. Below are two log snippets... first is the purchasing logging with the purchasing information on the clean install. The second is the log from the unintended auto restore. I'm still running this in sandbox as well. Let me know if I can provide any more information. ########################### Log 1 - Clean install purchase: ########################### Purchasing item number ENERGY1 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShopControllerurchaseItem() UnityEngine.Events.UnityAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.UI.Buttonress() UnityEngine.UI.Button:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModulerocessTouchPress(PointerEventData, Boolean, Boolean) UnityEngine.EventSystems.StandaloneInputModulerocessTouchEvents() UnityEngine.EventSystems.StandaloneInputModulerocess() UnityEngine.EventSystems.EventSystem:Update() (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43) Attempting to buy ENERGY1 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PurchaseController:BuyProductID(String) ShopControllerurchaseItem() UnityEngine.Events.UnityAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.UI.Buttonress() UnityEngine.UI.Button:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModulerocessTouchPress(PointerEventData, Boolean, Boolean) UnityEngine.EventSystems.StandaloneInputModulerocessTouchEvents() UnityEngine.EventSystems.StandaloneInputModulerocess() UnityEngine.EventSystems.EventSystem:Update() (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43) 2019-12-14 11:51:43.114768-0700 outage[629:347899] UnityIAP: PurchaseProduct: ENERGY1 2019-12-14 11:51:43.144701-0700 outage[629:347899] UnityIAP: UpdatedTransactions purchase({0}): ENERGY1 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(String, Object) UnityEngine.Purchasing.PurchasingManager:InitiatePurchase(Product, String) UnityEngine.Purchasing.PurchasingManager:InitiatePurchase(Product) PurchaseController:BuyProductID(String) ShopControllerurchaseItem() UnityEngine.Events.UnityAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() UnityEngine.UI.Buttonress() UnityEngine.UI.Button:OnPointerClick(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModulerocessTouchPress(PointerEventData, Boolean, Boolean) UnityEngine.EventSystems.StandaloneInputModulerocessTouchEvents() UnityEngine.EventSystems.StandaloneInputModulerocess() UnityEngine.EventSystems.EventSystem:Update() (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43) 2019-12-14 11:51:44.927016-0700 outage[629:347899] [App] if we're in the real pre-commit handler we can't actually add any new fences due to CA restriction -> applicationWillResignActive() -> applicationDidBecomeActive() -> applicationWillResignActive() 2019-12-14 11:52:09.209991-0700 outage[629:347899] UnityIAP: UpdatedTransactions -> applicationDidBecomeActive() Received a purchase result: ENERGY1 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PurchaseControllerrocessPurchase(PurchaseEventArgs) UnityEngine.Purchasing.StoreListenerProxyrocessPurchase(PurchaseEventArgs) UnityEngine.Purchasing.PurchasingManagerrocessPurchaseIfNew(Product) UnityEngine.Purchasing.PurchasingManager:OnPurchaseSucceeded(String, String, String) UnityEngine.Purchasing.JSONStore:OnPurchaseSucceeded(String, String, String) UnityEngine.Purchasing.AppleStoreImpl:OnPurchaseSucceeded(String, String, String) UnityEngine.Purchasing.AppleStoreImplrocessMessage(String, String, String, String) UnityEngine.Purchasing.<>c__DisplayClass36_0:<MessageCallback>b__0() System.Action:Invoke() UnityEngine.Purchasing.Extension.UnityUtil:Update() (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43) 2019-12-14 11:52:25.607314-0700 outage[629:347899] UnityIAP: Finishing transaction 1000000604880747 UnityIAP: Promo interface is available for 36 items UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(Object) UnityEngine.Purchasing.PromorovideProductsToAds(HashSet`1) UnityEngine.Purchasing.PromorovideProductsToAds(JSONStore, IStoreCallback) UnityEngine.Purchasing.JSONStore:OnPurchaseSucceeded(String, String, String) UnityEngine.Purchasing.AppleStoreImpl:OnPurchaseSucceeded(String, String, String) UnityEngine.Purchasing.AppleStoreImplrocessMessage(String, String, String, String) UnityEngine.Purchasing.<>c__DisplayClass36_0:<MessageCallback>b__0() System.Action:Invoke() UnityEngine.Purchasing.Extension.UnityUtil:Update() (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43) #END OF LOG1# ############################ Log 2 - Reopened Accidental Autorestore: ############################ (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43) Initializing Purchasing UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PurchaseController:InitializePurchasing() ControllerManagerMain:Initialize() ControllerManager:Awake() (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43) UnityIAP Version: 1.23.1 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(Object) UnityEngine.Purchasing.StandardPurchasingModule:Instance(AppStore) UnityEngine.Purchasing.StandardPurchasingModule:Instance() PurchaseController:InitializePurchasing() ControllerManagerMain:Initialize() ControllerManager:Awake() (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43) 2019-12-14 11:54:32.590116-0700 outage[644:349748] I/UnityAds: +[UnityServices initialize:delegate:testMode:usePerPlacementLoad:] (line:48) :: Initializing Unity Ads 3.3.0 (3300) with game id 3376600 in test mode CSM GI is still Global Info (1) UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CutsceneSetupMain:SetupEvents() CutsceneSetupMain:Initialize() ControllerManagerMain:Initialize() ControllerManager:Awake() 2019-12-14 11:54:32.778087-0700 outage[644:349915] I/UnityAds: -[USRVInitializeStateConfig execute] (line:167) :: Unity Ads init: load configuration from https://config.unityads.unity3d.com/webview/3.3.0/release/config.json Using configuration builder objects UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(Object) UnityEngine.Purchasing.StoreCatalogImpl:handleCachedCatalog(Action`1) UnityEngine.Purchasing.<>c__DisplayClass10_0:<FetchProducts>b__1(String) System.Action`1:Invoke(T) UnityEngine.Purchasing.<Process>d__4:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) 2019-12-14 11:54:32.894929-0700 outage[644:349748] UnityIAP: Requesting 36 products 2019-12-14 11:54:32.903823-0700 outage[644:349748] UnityIAP: Requesting product data... 2019-12-14 11:54:34.433303-0700 outage[644:349748] UnityIAP: Received 36 products productID: MOVIE transactionID: 1000000603500449 originalTransactionIdentifier: 1000000603500449 purchaseDate: 12/11/2019 08:13:39 originalPurchaseDate: 12/11/2019 08:13:39 subscriptionExpirationDate: 01/01/0001 00:00:00 productID: ALLGEAR transactionID: 1000000603508384 originalTransactionIdentifier: 1000000603508384 purchaseDate: 12/11/2019 08:24:25 originalPurchaseDate: 12/11/2019 08:24:25 subscriptionExpirationDate: 01/01/0001 00:00:00 productID: LEVELS1 transactionID: 1000000604879572 originalTransactionIdentifier: 1000000604879572 purchaseDate: 12/14/2019 18:31:02 originalPurchaseDate: 12/14/2019 18:31:02 subscriptionExpirationDate: 01/01/0001 00:00:00 productID: ENERGY1 transactionID: 1000000604880747 originalTransactionIdentifier: 1000000604880747 purchaseDate: 12/14/2019 18:52:08 originalPurchaseDate: 12/14/2019 18:52:08 subscriptionExpirationDate: 01/01/0001 00:00:00 productID: AUTOPORT transactionID: 1000000603507756 originalTransactionIdentifier: 1000000603507756 purchaseDate: 12/11/2019 08:23:50 originalPurchaseDate: 12/11/2019 08:23:50 subscriptionExpirationDate: 01/01/0001 00:00:00 productID: TEMPOMOD transactionID: 1000000604878040 originalTransactionIdentifier: 1000000604878040 purchaseDate: 12/14/2019 18:02:18 originalPurchaseDate: 12/14/2019 18:02:18 subscriptionExpirationDate: 01/01/0001 00:00:00 productID: RCPREVENTER transactionID: 1000000603507799 originalTransactionIdentifier: 1000000603507799 purchaseDate: 12/11/2019 08:24:00 originalPurchaseDate: 12/11/2019 08:24:00 subscriptionExpirationDate: 01/01/0001 00:00:00 productID: INCREMENTREDUCER transactionID: 1000000603507971 originalTransactionIdentifier: 1000000603507971 purchaseDate: 12/11/2019 08:24:16 originalPurchaseDate: 12/11/2019 08:24:16 subscriptionExpirationDate: 01/01/0001 00:00:00 Purch Initialization complete, OnInitialized running UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PurchaseController:OnInitialized(IStoreController, IExtensionProvider) UnityEngine.Purchasing.StoreListenerProxy:OnInitialized(IStoreController) UnityEngine.Purchasing.PurchasingManager:CheckForInitialization() UnityEngine.Purchasing.PurchasingManager:OnProductsRetrieved(List`1) UnityEngine.Purchasing.AppleStoreImpl:OnProductsRetrieved(String) UnityEngine.Purchasing.AppleStoreImplrocessMessage(String, String, String, String) UnityEngine.Purchasing.<>c__DisplayClass36_0:<MessageCallback>b__0() System.Action:Invoke() UnityEngine.Purchasing.Extension.UnityUtil:Update() (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43) Received a purchase result: MOVIE UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PurchaseControllerrocessPurchase(PurchaseEventArgs) UnityEngine.Purchasing.StoreListenerProxyrocessPurchase(PurchaseEventArgs) UnityEngine.Purchasing.PurchasingManagerrocessPurchaseIfNew(Product) UnityEngine.Purchasing.PurchasingManager:OnProductsRetrieved(List`1) UnityEngine.Purchasing.AppleStoreImpl:OnProductsRetrieved(String) UnityEngine.Purchasing.AppleStoreImplrocessMessage(String, String, String, String) UnityEngine.Purchasing.<>c__DisplayClass36_0:<MessageCallback>b__0() System.Action:Invoke() UnityEngine.Purchasing.Extension.UnityUtil:Update() (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43) 2019-12-14 11:54:34.835309-0700 outage[644:349748] UnityIAP: Transaction 1000000603500449 not pending, nothing to finish here Received a purchase result: LEVELS1 UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PurchaseControllerrocessPurchase(PurchaseEventArgs) UnityEngine.Purchasing.StoreListenerProxyrocessPurchase(PurchaseEventArgs) UnityEngine.Purchasing.PurchasingManagerrocessPurchaseIfNew(Product) UnityEngine.Purchasing.PurchasingManager:OnProductsRetrieved(List`1) UnityEngine.Purchasing.AppleStoreImpl:OnProductsRetrieved(String) UnityEngine.Purchasing.AppleStoreImplrocessMessage(String, String, String, String) UnityEngine.Purchasing.<>c__DisplayClass36_0:<MessageCallback>b__0() System.Action:Invoke() UnityEngine.Purchasing.Extension.UnityUtil:Update() (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43) 2019-12-14 11:54:35.007935-0700 outage[644:349748] UnityIAP: Transaction 1000000604879572 not pending, nothing to finish here Received a purchase result: AUTOPORT UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PurchaseControllerrocessPurchase(PurchaseEventArgs) UnityEngine.Purchasing.StoreListenerProxyrocessPurchase(PurchaseEventArgs) UnityEngine.Purchasing.PurchasingManagerrocessPurchaseIfNew(Product) UnityEngine.Purchasing.PurchasingManager:OnProductsRetrieved(List`1) UnityEngine.Purchasing.AppleStoreImpl:OnProductsRetrieved(String) UnityEngine.Purchasing.AppleStoreImplrocessMessage(String, String, String, String) UnityEngine.Purchasing.<>c__DisplayClass36_0:<MessageCallback>b__0() System.Action:Invoke() UnityEngine.Purchasing.Extension.UnityUtil:Update() (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43) 2019-12-14 11:54:35.165862-0700 outage[644:349748] UnityIAP: Transaction 1000000603507756 not pending, nothing to finish here Received a purchase result: TEMPOMOD UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PurchaseControllerrocessPurchase(PurchaseEventArgs) UnityEngine.Purchasing.StoreListenerProxyrocessPurchase(PurchaseEventArgs) UnityEngine.Purchasing.PurchasingManagerrocessPurchaseIfNew(Product) UnityEngine.Purchasing.PurchasingManager:OnProductsRetrieved(List`1) UnityEngine.Purchasing.AppleStoreImpl:OnProductsRetrieved(String) UnityEngine.Purchasing.AppleStoreImplrocessMessage(String, String, String, String) UnityEngine.Purchasing.<>c__DisplayClass36_0:<MessageCallback>b__0() System.Action:Invoke() UnityEngine.Purchasing.Extension.UnityUtil:Update() (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43) 2019-12-14 11:54:35.320428-0700 outage[644:349748] UnityIAP: Transaction 1000000604878040 not pending, nothing to finish here Received a purchase result: INCREMENTREDUCER UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PurchaseControllerrocessPurchase(PurchaseEventArgs) UnityEngine.Purchasing.StoreListenerProxyrocessPurchase(PurchaseEventArgs) UnityEngine.Purchasing.PurchasingManagerrocessPurchaseIfNew(Product) UnityEngine.Purchasing.PurchasingManager:OnProductsRetrieved(List`1) UnityEngine.Purchasing.AppleStoreImpl:OnProductsRetrieved(String) UnityEngine.Purchasing.AppleStoreImplrocessMessage(String, String, String, String) UnityEngine.Purchasing.<>c__DisplayClass36_0:<MessageCallback>b__0() System.Action:Invoke() UnityEngine.Purchasing.Extension.UnityUtil:Update() (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43) 2019-12-14 11:54:35.474802-0700 outage[644:349748] UnityIAP: Transaction 1000000603507971 not pending, nothing to finish here Received a purchase result: RCPREVENTER UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PurchaseControllerrocessPurchase(PurchaseEventArgs) UnityEngine.Purchasing.StoreListenerProxyrocessPurchase(PurchaseEventArgs) UnityEngine.Purchasing.PurchasingManagerrocessPurchaseIfNew(Product) UnityEngine.Purchasing.PurchasingManager:OnProductsRetrieved(List`1) UnityEngine.Purchasing.AppleStoreImpl:OnProductsRetrieved(String) UnityEngine.Purchasing.AppleStoreImplrocessMessage(String, String, String, String) UnityEngine.Purchasing.<>c__DisplayClass36_0:<MessageCallback>b__0() System.Action:Invoke() UnityEngine.Purchasing.Extension.UnityUtil:Update() (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43) 2019-12-14 11:54:35.628011-0700 outage[644:349748] UnityIAP: Transaction 1000000603507799 not pending, nothing to finish here Received a purchase result: ALLGEAR UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PurchaseControllerrocessPurchase(PurchaseEventArgs) UnityEngine.Purchasing.StoreListenerProxyrocessPurchase(PurchaseEventArgs) UnityEngine.Purchasing.PurchasingManagerrocessPurchaseIfNew(Product) UnityEngine.Purchasing.PurchasingManager:OnProductsRetrieved(List`1) UnityEngine.Purchasing.AppleStoreImpl:OnProductsRetrieved(String) UnityEngine.Purchasing.AppleStoreImplrocessMessage(String, String, String, String) UnityEngine.Purchasing.<>c__DisplayClass36_0:<MessageCallback>b__0() System.Action:Invoke() UnityEngine.Purchasing.Extension.UnityUtil:Update() (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43) 2019-12-14 11:54:35.783432-0700 outage[644:349748] UnityIAP: Transaction 1000000603508384 not pending, nothing to finish here UnityIAP: Promo interface is available for 29 items UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(Object) UnityEngine.Purchasing.PromorovideProductsToAds(HashSet`1) UnityEngine.Purchasing.PromorovideProductsToAds(JSONStore, IStoreCallback) UnityEngine.Purchasing.AppleStoreImpl:OnProductsRetrieved(String) UnityEngine.Purchasing.AppleStoreImplrocessMessage(String, String, String, String) UnityEngine.Purchasing.<>c__DisplayClass36_0:<MessageCallback>b__0() System.Action:Invoke() UnityEngine.Purchasing.Extension.UnityUtil:Update() 2019-12-14 11:54:35.794916-0700 outage[644:349748] UnityIAP: Add transaction observer 2019-12-14 11:54:35.795535-0700 outage[644:349748] UnityIAP UnityEarlyTransactionObserver: Request to initiate queued payments 2019-12-14 11:54:36.477592-0700 outage[644:349748] [MC] System group container for systemgroup.com.apple.configurationprofiles path is /private/var/containers/Shared/SystemGroup/systemgroup.com.apple.configurationprofiles 2019-12-14 11:54:36.478427-0700 outage[644:349748] [MC] Reading from public effective user settings. 2019-12-14 11:54:36.627904-0700 outage[644:349748] I/UnityAds: +[USRVApiSdk WebViewExposed_logInfo:callback:] (line:67) :: Requesting configuration from https://publisher-config.unityads.u...1&adapterName=AssetStore&adapterVersion=3.3.0 2019-12-14 11:54:36.829900-0700 outage[644:349748] I/UnityAds: +[USRVApiSdk WebViewExposed_logInfo:callback:] (line:67) :: Received configuration for token eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJhdWMiOjkwLCJjcGkiOjQ3LCJjcmVhdGVkIjoxNTMwNDMzMzQ4MDAwLCJleHAiOjE1Nzc1NTkyNzYsImlhcCI6ODIsImlhdCI6MTU3NjM0OTY3NiwiaXNzIjoiYWRzLWdhbWUtY29uZmlndXJhdGlvbi51bml0eWFkcy51bml0eTNkLmNvbSIsImx0diI6MTI5LCJwcm8iOjEwOSwic3ViIjoiLzE5T2U5OUZoMnhITmZQYkNVV3c1eExPdzJWQkFBdUZpOHNUMExNK01pSldTeDQ4NUwwa1daUEVUOGZHcW5WbStWcmtEdz09IiwieHByIjo5MX0.jQIRtxFdqBMw0L8pf2GT_I0AqfNaoPKqZlDgQH_1bVk (A/B group 16) 2019-12-14 11:54:36.963043-0700 outage[644:349748] E/UnityAds: +[USRVApiSdk WebViewExposed_logError:callback:] (line:57) :: Failed to set developer consent based on metadata: Configuration gdpr is not enabled 2019-12-14 11:54:36.963394-0700 outage[644:349748] I/UnityAds: +[USRVApiSdk WebViewExposed_logInfo:callback:] (line:67) :: TestMode delegate is set 2019-12-14 11:54:37.121432-0700 outage[644:349748] I/UnityAds: +[USRVApiSdk WebViewExposed_logInfo:callback:] (line:67) :: Requesting ad plan from https://auction.unityads.unity3d.co...nHeight=568&connectionType=wifi&networkType=0
Sorry I tried to edit my post to kill the emojis, but it was rejected because it was interpreted as spamlike...
I suspect this behavior is limited to Apple Sandbox. I haven't heard of similar reports for live apps.
Good to know, I actually ended up quickly coding for it... I realized it is similar behavior to what will happen with Google Play so it's not even wasted effort. Thank you for circling back!