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In the Standard shader, can I add an extra texture that will not affect the main texture?

Discussion in 'Editor & General Support' started by Dreamwriter, Oct 4, 2016.

  1. Dreamwriter

    Dreamwriter

    Joined:
    Jul 22, 2011
    Posts:
    472
    I'm working on a system that uses a virtual texture to store data on a surface, that matches the exact UV coordinates of the actual texture being used on that surface. Is there a texture field in the Standard shader that is ignored in certain circumstances? For example, if I add a Metallic texture will it be ignored if the Metallic value is set to zero (and will setting that to zero affect the main Albedo texture)?

    Edit: It looks like I can use the Detail Mask as long as I don't use the Secondary Maps (Detail Albedo x2)
     
    Last edited: Oct 4, 2016