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In the list of "things I wonder why Unity doesn't have it"....

Discussion in 'Scripting' started by LightStriker, Apr 21, 2014.

  1. LightStriker

    LightStriker

    Joined:
    Aug 3, 2013
    Posts:
    2,716


    Inspector value's contextual option, value copy/paste and links to properties' online documentation. Copy/pasting vectors or objects hierarchy is very useful.

    This is now how I see a rigid body in "debug" mode. (As example, quaternion shows up as Euler in basic/advanced mode, but as quaternion in debug) Now, why over half the option and data of a rigid body not exposed to the inspector by default?
     
  2. hpjohn

    hpjohn

    Joined:
    Aug 14, 2012
    Posts:
    2,190
    See that blue book with a question mark near the top? Click it. Its local, not online, but hey.
    As for copy/paste, you could easily add it with editor scripting.
     
  3. LightStriker

    LightStriker

    Joined:
    Aug 3, 2013
    Posts:
    2,716
    Easily? If only it had been easy... :p