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In the every man life comes such a moment when ...

Discussion in 'Documentation' started by maihama, Dec 7, 2017.

  1. maihama

    maihama

    Joined:
    Dec 6, 2017
    Posts:
    2
    In the every man life comes such a moment when he wants to change the clothes of his favorite game character. So it happened to me also.

    I wrote the software which can extract mesh from .assets to OBJ and put it back after MAX modifications.

    If mesh is static or animated on bones - everything is fine and works.

    But if this mesh is clothes and flutters on the wind, then game uses original mesh and ignores applied substitution. I guess that unity stores somewhere matrix of changing in the wind mesh.

    So question is: Where? In which ClassID?