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In the Beginning

Discussion in 'General Discussion' started by AntonioSK, Jul 16, 2017.

  1. AntonioSK

    AntonioSK

    Joined:
    Jul 16, 2017
    Posts:
    1
    When one first starts out, how does a person even begin to work with Unity and mess around to a point to where he has some knowledge to bring his own ideas to somewhat of a reality? It can be so overwhelming with forming code, integrating assets and more. Does improvement really seem possible through solely video tutorials and self-teaching? Thanks guys.
     
  2. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,022
    I don't really like video tutorials. I like learning by messing around in the software itself and reading the manuals. Also the forum is a really good resource for stuff that aren't really covered by the manuals.
     
  3. larku

    larku

    Joined:
    Mar 14, 2013
    Posts:
    1,422
    Yes. That's basically what we have all done.

    Tutorials, Documentation, Forum reading, try, experiment, search, read, watch, over and over, it never ends :)

    Everything is more daunting that it needs to be until some familiarity is established.
     
    theANMATOR2b, JamesArndt and Kiwasi like this.
  4. neginfinity

    neginfinity

    Joined:
    Jan 27, 2013
    Posts:
    13,328
    You read the manuals. Script reference and UNity manual. Then you start messing with unity.
    Then some time later you know how to use the engine.
    https://docs.unity3d.com/ScriptReference/
    https://docs.unity3d.com/Manual/index.html
     
    Kiwasi likes this.
  5. Kiwasi

    Kiwasi

    Joined:
    Dec 5, 2013
    Posts:
    16,860
    Solely through videos won't work. You also need to dive into the manuals, the reference API, and spend a lot of time trying things in the editor.
     
  6. lemonrays

    lemonrays

    Joined:
    May 7, 2015
    Posts:
    48
    I personally took college classes but I understand that I am one in a billion, lol.

    If you are going to self teach, self teach yourself one concept at a time. You may be getting overwhelmed because you are trying to learn 18 things all at once. It's also not a requirement to be a jack of all trades. You can learn one thing, and then assemble a team of people who know things that you don't! That's the way game development is SUPPOSED to work, haha. We can't all be Scott Cawthon.