Hey everyone! This is our first post in this forum and we just wanted to share what we are currently working on. While trying to make our own small game we came to a point where we needed certain specific tools and shaders to get the results we wanted. So we started to build some of them on our own and they worked so well for us that we discussed making them an asset for the asset store. We aim to release a package that contains a fully functional Vertex Painter, a tool to deform (push/pull/pinch/expand/shrink) multiple or single vertices inside Unity and several awesome shaders for vertex blending. We know there are similar assets out there (& some of them are great!), but we also felt that most of them are outdated and not well maintained by their publishers or just too overpowered in some aspects while missing the basics of workflow and functionality. Here are some screenshots from the current state. Both screenshots are showing our 3 Texture Blend Shader with full PBR support. More shaders going to come in the next days, also waiting on your suggestions and wishes there. We really hope some of you might be interested in this. If you have any questions or ideas, please feel free to post them here - we are looking for as much feedback as we can get! We don’t just want to put things together without hearing what the community has to say. Thanks!