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[In Progress] True Clouds - volumetric clouds for Mobiles & PC. VR?

Discussion in 'AR/VR (XR) Discussion' started by marserMD, Jan 22, 2018.

  1. marserMD

    marserMD

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    Alverik likes this.
  2. marserMD

    marserMD

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    Unfortunately, I don't own a VR device, so I'm looking for a beta tester with one to help me figure out if my clouds work well in VR and give feedback on some of the features.

    If you agree to help me with testing, I will provide you with a perpetual voucher for "True Clouds".
     
  3. radimoto

    radimoto

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    Hi marserMD,

    I’ve got an Oculus Rift. I’m interested in beta testing for VR if the offer is still available.

    Cheers,
    Andrew
     
  4. Gruguir

    Gruguir

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    I'm interested, sent you a PM.
     
  5. marserMD

    marserMD

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    These two gentlemen were selected as beta-testers!
     
  6. jeromeWork

    jeromeWork

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    This really looks great, very promising. The missing killer feature would be support for VR, specifically single-pass stereo rendering. Then I'm all in :)

    ps. I see you were looking for VR testers. Well up for it if you need any further tests. (Can do Rift. GearVR and GoogleVR)
     
  7. marserMD

    marserMD

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    I'm working on VR right now:)
    https://trello.com/b/DZ4wTayS/true-clouds
     
  8. Alverik

    Alverik

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    This looks great. I can also test in Rift if you still need some extra beta testers :)
     
  9. marserMD

    marserMD

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    Thanks! But currently I don't need more testers:)
     
  10. iichiversii

    iichiversii

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    Any progress on the VR support, I'm very keen on this feature
     
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  11. jeromeWork

    jeromeWork

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    +1 for this :)
     
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  12. iichiversii

    iichiversii

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    It's really the last feature I need for a VR helicopter simulation, so may options available but all have extremely high fps in VR which is a real bummer
     
  13. marserMD

    marserMD

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    Vr is ready in development version.
    You can purchase True Clouds and e-mail me on mischapanin@gmail.com with your purchase I'd and I'll send you development version.

    Currently multipass and single pass work, but there are some problems with single pass on Vive.
     
  14. iichiversii

    iichiversii

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    Awesome, I'll be home at some stage tomorrow to purchase, are you currenly still working group on the development to get single pass working?
     
  15. marserMD

    marserMD

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    Yes. In fact, I expect it to be finished in a week or so.
     
  16. iichiversii

    iichiversii

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    That's fantastic, I've emailed you with my invoice no, really looking good forward to testing this
     
  17. Mikekan13

    Mikekan13

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    Does anyone know how this compares to fog volume 3 in terms to speed? Particularly in vr.
     
  18. marserMD

    marserMD

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    True Clouds is faster than any other volumetric clouds solution on the market because it's the only asset that doesn't use raymarching at all. Which means that once you set up the cloud camera, adding any count of cloud meshes will be essentially free. On PC rendering in highest resolution takes less than 1 ms on a low-budget rig.

    The fact that TrueClouds fake the volumetric effect means that it is not as general purpose as fogV3 or something like that, but it comes with some benefits:
    1) True Clouds allows for a much higher order of artistic control on the clouds shape (you can turn literally whatever you want into a cloud, even a skinned mesh)
    2) I am quite generous with refunds if True Clouds doesn't suit your needs. But there were only a few customers who found it unsuitable.

    If you decide to buy it, please contact me for the dev version with VR support.
     
    Last edited: Jun 7, 2018
  19. AndersMalmgren

    AndersMalmgren

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    How is the state or single pass render support? I'm planning of using this for smoke grenades in our VR game

    Edit: does it support collision btw?
     
  20. Mauri

    Mauri

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  21. marserMD

    marserMD

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    I'm still struggling with single-pass vive support.
     
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  22. marserMD

    marserMD

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  23. AndersMalmgren

    AndersMalmgren

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    Thanks for you efforts, how about collision? If I toss a grenade into a room or thight compartment I want the smoke to stay in that room
     
  24. marserMD

    marserMD

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    True Clouds renders the meshes that you give as clouds. So you'll have to make a particle system that is rendered using True Clouds.

    The issue is that True Clouds doesn't support rendering from inside the clouds.
     
  25. AndersMalmgren

    AndersMalmgren

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    Ah ok, so it sound like its not a good fit then, thats sad, really needed a good performant way to create thick dense smoke :/
     
  26. adamgffrd

    adamgffrd

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    Just wondering if you found "a good performant way to create thick dense smoke." I am trying to create a desert sandstorm in VR and want to have it pass over the player and view it from inside.

    If you can point me in the right direction I would appreciate it. Thanks!
     
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  27. adamgffrd

    adamgffrd

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    I ended up purchasing an asset called "Volumetric Fog & Mist 2" which works really well for my purposes. I created a windy sand particle affect from VFX Graph that works well this this. https://assetstore.unity.com/packag...n-camera-effects/volumetric-fog-mist-2-162694