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Question In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll..

Discussion in 'Universal Render Pipeline' started by PixelPockets, Jan 30, 2023.

  1. PixelPockets

    PixelPockets

    Joined:
    Sep 7, 2020
    Posts:
    143
    I'm not exactly sure what is causing this error..

    Code (CSharp):
    1. In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
    This has been popping up randomly, and I'm not seeing anything in my project that could be causing it.

    The code it references is inside UniversalRenderPipeline.cs on line 416, as seen here -

    Screenshot 2023-01-29 193516.png

    From a simple Google search, it may be a known issue, but on past versions of Unity, from what I can gather?

    I'm on 2021.3.13f, if that matters.

    Whenever I make any changes to anything, such as an inspector value, this error will pop up. I tried deleting some prefabs from my scene, and that seemed to help for a little while, but the error came back.

    Is there something specifically I can look at in order to minimize the risk of this error popping up in the future? It's driving me nuts, as I don't know what's causing it..
     
  2. vidocco

    vidocco

    Joined:
    Jul 19, 2019
    Posts:
    5
    Having the same issue in 2023.1.0.b15f (but didn't have it in 2021.3.14f); did you manage to fix this?
     
  3. amjadyahya1

    amjadyahya1

    Joined:
    Aug 5, 2016
    Posts:
    12
    This is still an issue in 2023.1.15f
     
  4. linguangya

    linguangya

    Joined:
    Aug 12, 2013
    Posts:
    7
    same issue in 2022.3.12f. when I instantiate a tilemap prefab.It pop 15 errors.randomly