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In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called firs

Discussion in 'Editor & General Support' started by alanmthomas, Nov 9, 2019.

  1. alanmthomas

    alanmthomas

    Joined:
    Sep 7, 2015
    Posts:
    197
    I'm getting this error intermittently in the console whenever I run a scene that has particle systems in it. I am using 2019.2 on a Mac. Any ideas on what could be causing this, if it is something that can be ignored, or if there is some fix for it?