Search Unity

"in game" ui VS "main menu" ui

Discussion in 'UGUI & TextMesh Pro' started by eriksnoww, Apr 5, 2016.

  1. eriksnoww

    eriksnoww

    Joined:
    Mar 17, 2016
    Posts:
    11
    Just wondering how the two differ in development?

    My main menu UI is a scene with its own camera, canvas, panels..etc..
    On "load level" button, it loads the player/level scene.

    How would one approach the "in game" ui?
    Does it attach itself to the in game camera?
    Will it be portable to different levels and scenes?



    Thanks for any input, links, or threads. <3
     
    Last edited: Apr 5, 2016
  2. eriksnoww

    eriksnoww

    Joined:
    Mar 17, 2016
    Posts:
    11
    ah hah, figured out the canvas attaching to the player camera in world space.
    <3
     
    Last edited: Apr 5, 2016