Hello, I have a problem that I have been trying to solve for almost 2 months (For real). I'm trying to make an in-game interactable phone/tablet. The only two ways for doing this that I found are: using World Space canvas or Screen Space - Camera canvas with render texture. The problems are: when using World Space canvas, it only works perfectly when you are around position (0,0,0). The jitter / distortion is getting worse when you are moving away from the (0,0,0) position. Here I made a video capturing this behaviour (sorry for the low fps video, the problems are visible anyway): Here i used the sample scene from Unity HDRP template (2021.1.17f1). The only thing that I added is the World Space canvas and I disabled the Motion Blur. The other way that I tried was using Screen Space - Camera canvas, a camera with render texture and a custom Graphic Raycaster script for canvas input. The problem here is that the performance is reaaaaally bad (from ~50-60 fps to 25-30 fps). It seems that the second camera doesn't know how to render only the layer with UI. Is it any work around for any of these? (Especially the World Space one) Thanks!