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In-game avatar personalisation?

Discussion in 'Editor & General Support' started by adamz, Jul 25, 2013.

  1. adamz

    adamz

    Joined:
    Jul 18, 2007
    Posts:
    788
    On Unity's site:

    "Use the Mecanim animation system’s new Avatar Creation API to create an Avatar dynamically at runtime for a skeleton that was also generated on the fly in Unity. In-game avatar personalisation has never been easier. Available with both the free and Pro versions of Unity."

    Where can I find some more information on this?

    Thanks!
     
  2. Loius

    Loius

    Joined:
    Aug 16, 2012
    Posts:
    541
  3. EnigmaFactory

    EnigmaFactory

    Joined:
    Dec 10, 2011
    Posts:
    87
    I really can't believe how little information is out there about this. What it really is though is scripts for creating Mecanim Avatars at runtime. It's not some cool character creation system as some may think. The Avatars are required objects for Mecanim. Basically they act as a link from the meshes skeleton to the Animator which supplies the motion. Previous to this addition Avatars would be created on object import or by right clicking a project folder -> Create -> Avatar Mask.

    http://docs.unity3d.com/Documentation/Manual/AvatarCreationandSetup.html

    Hope that helps!