Hey all, I implemented In App Purchases using Unity's IAP Library. Everything has been going great and for the last month or so everything appeared to be working during my testing (only been testing with Android so far). I have tested it both within Unity's IDE and on my personal mobile device and all seemed good.... Well, until yesterday. When I load my game on my mobile device, I get this error : Unavailable product gems3 If I log into my google developer console and look at my IAP products, I do have a "gems3" product. I also have not made any changes here in months. I have added Debug Logs everywhere in my code and I can't even find out where that error is coming from. I'm guessing it a unfinished purchase and Unity IAP is restoring the purchase when the game loads.... but I can't seem to track down the code that spits out the error. I even tried uninstalling the game from my device and reinstalling. The error returns as soon as the game loads and crashes the game. Any ideas? Thanks!!