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Bug [IN-75231] Can't connect to Profiler on Multi-threaded WebGL build

Discussion in 'Unity 6 Beta' started by in0finite, May 1, 2024.

  1. in0finite


    Oct 23, 2017
    When "Native C/C++ Multithreading" is enabled in Project Settings, Profiler can not connect to WebGL build.

    When build is started in Web Browser, an error is displayed in Unity Console: "[6] The message header is corrupted and for security reasons connection will be terminated."

    Reproduced on 6000.0.0b16 and 2023.3.0b5.

    Edit: Issue link
    Last edited: May 3, 2024