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Feedback (IN-64542) Selecting PlayableDirector causes 5s editor freeze

Discussion in 'Unity 6 Beta' started by Peter77, Dec 28, 2023.

  1. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,650
    Selecting a gameObject that has a PlayableDirector, where the PlayableDirector points to a PlayableAsset that contains a non-trivial amount of tracks/clips, causes the editor to become unresponsive for several seconds.



    Actual
    The profiler shows that selecting the "Animation Timeline" gameObject took several seconds and allocated several hundred megabytes of memory.

    Expected
    Selecting the "Animation Timeline" takes less than 500ms to become visible in the Inspector.
     
  2. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,650