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Bug (IN-56966)[1.1.0-exp.1] Extremely high GPU usage at URP

Discussion in 'Graphics for ECS' started by optimise, Nov 27, 2023.

  1. optimise


    Jan 22, 2014
    GPU Performance still need more extreme optimization. Currently it's still extremely slow at mobile platform specially Android. At Android Mi 9T Pro (Snagdragon 855), GPU stalling is around 13ms+.I also attached 2022.3 and 2021.3 backported projects for official to do performance testing if required.

    And also official mentioned that it's higher performance to use shader graph but after I changed material to shader graph, it's still the same performance compares with regular urp lit material.
  2. Peter77


    QA Jesus

    Jun 12, 2013