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Bug (IN-56429)[1.1.0-exp.1] Graphics assets is not stripped from server player runtime build

Discussion in 'NetCode for ECS' started by optimise, Oct 2, 2023.

  1. optimise

    optimise

    Joined:
    Jan 22, 2014
    Posts:
    2,126
    IN-56429
    Currently when the subscene is baked at EntitySceneReference, graphics assets content is not stripped from server player runtime build even you setup Entities Graphics at exclude baking system Assemblies. I would like official to address this asap since it's critical to get smallest server player runtime build size. The expectation is the server runtime will only contain EntityScenes and zero ContentArchives.
     
    Last edited: Oct 2, 2023
  2. CMarastoni

    CMarastoni

    Unity Technologies

    Joined:
    Mar 18, 2020
    Posts:
    891
    This is a little outside the Netcode for Entities scope (it is mostly Entities stuff) but indeed is a problem and should be solved.
    The ContentArchives are mandatory, because they actually contains the sub-scene data itself, not only the assets.
     
    optimise likes this.
  3. optimise

    optimise

    Joined:
    Jan 22, 2014
    Posts:
    2,126
    Hi. Any new update for this case IN-56429? It's still at In Review state since the last reply to QA at 25/Oct/23.
     
  4. NikiWalker

    NikiWalker

    Unity Technologies

    Joined:
    May 18, 2021
    Posts:
    313
    No updates today, but we (Unity in general) are looking into this problem.