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Bug (IN-56116) [1.1.0-exp.1] Registering mesh null at index x inside a RenderMeshArray failed

Discussion in 'Graphics for ECS' started by optimise, Sep 28, 2023.

  1. optimise

    optimise

    Joined:
    Jan 22, 2014
    Posts:
    2,109
    Looks like when subscene bakes game object has mesh merged by multiple meshes with unity API or generate mesh with unity API, it will failed to stream subscene properly at player runtime build when stream in and out scene section frequently. From what I see, when the mesh is not become an asset like fbx or prefab it will failed to stream in and out at subscene properly.

    Registering mesh null at index 119 inside a RenderMeshArray failed.
    Unity.Rendering.RegisterMaterialsAndMeshesSystem:RegisterMaterialsAndMeshes(JobHandle)
    Unity.Rendering.RegisterMaterialsAndMeshesSystem:OnUpdate()
    Unity.Entities.SystemBase:Update()
    Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
    Unity.Entities.SystemBase:Update()