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Bug (IN-52491) [Entities 1.0.14] Occlusion Culling crash at Android player runtime build

Discussion in 'Graphics for ECS' started by optimise, Sep 18, 2023.

  1. optimise

    optimise

    Joined:
    Jan 22, 2014
    Posts:
    2,109
    IN-52491
    When enabled occlusion culling currently will crash at much complex occlusion culling scene. I understand it's still at experimental state but at least make it not crash first.
     
  2. apkdev

    apkdev

    Joined:
    Dec 12, 2015
    Posts:
    277
    Jumping in to say that we are also experiencing occlusion-related crashes on all platforms, including editor and standalone.
     
  3. ValentinHm

    ValentinHm

    Unity Technologies

    Joined:
    Dec 10, 2020
    Posts:
    14
    Hi, could you report the issue by going to Help->Report a Bug inside the Editor ?
    Here are the best practices for reporting a bug https://unity.com/releases/editor/qa/bug-reporting

    Writing down the steps to reproduce the bug and providing us with your project folder speed up the process of fixing a bug a lot. The simpler the project, the better.
    Small reminder, the only folders you need to keep are the following :
    • Assets
    • ProjectSettings
    • Packages
    You can delete the rest and the project will be way lighter.
     
  4. optimise

    optimise

    Joined:
    Jan 22, 2014
    Posts:
    2,109
    I guess u are reply to post #2 but just let u know it's case IN-52491 as written at post #1 and it's been setup and written steps to reproduce like what u say.
     
  5. ValentinHm

    ValentinHm

    Unity Technologies

    Joined:
    Dec 10, 2020
    Posts:
    14
    My bad, I didn't see it was already a case. Then it's being processed already, thanks for reporting it !
     
    optimise likes this.