Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

Bug IN-44091: Runtime crashes in Unity.Physics.Solver:ScheduleSolveJacobiansJobs

Discussion in 'Physics for ECS' started by scottjdaley, Jun 16, 2023.

  1. scottjdaley

    scottjdaley

    Joined:
    Aug 1, 2013
    Posts:
    152
    I started seeing random crashes at runtime (after 1-2 minutes) in
    Unity.Physics.Solver:ScheduleSolveJacobiansJobs
    after updating unity and some packages:

    • unity 2022.3.0f1 -> 2022.3.2f1
    • physics 1.0.8 -> 1.0.10
    • burst 1.8.4 -> 1.8.7
    The crash has occurred both with burst enabled and disabled.

    I've reproduced the crash in unity 2022.3.1f1, physics 1.0.10, and burst 1.8.7

    I have not been able to reproduce the crash in 2022.3.0f1 with any combination of packages, so it seems like the issue is from the unity version update.

    Full stacktrace:

    Submitted a bug report: IN-44091
     
  2. ServaasClerckx

    ServaasClerckx

    Joined:
    Feb 14, 2016
    Posts:
    3
    I also have this issue.
    2022.3.2f1
    Physics 1.0.10

     
    Last edited: Jun 17, 2023
  3. JosepMariaPujol

    JosepMariaPujol

    Unity Technologies

    Joined:
    Jun 16, 2021
    Posts:
    89
    Thank you for reporting. We will investigate it further.
     
    scottjdaley likes this.
  4. yesiltepebaran98

    yesiltepebaran98

    Joined:
    Jul 9, 2023
    Posts:
    1
    Hello, I've been having the same log when my editor application crashes.

    I was creating and destroying a lot of projectile entities. (rigidbody, collider, and a lifespan component to destroy it after some time)

    I saw that when the projectile prefab is a single entity, my editor doesn't crash.
    It crashes when I have a child under the projectile prefab.
    (i was also keeping a tag component on the child to prevent it from being destroyed because its an empty entity)

    A workaround to this issue I think is not having any children under rigidbody objects.