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Bug (IN-35920) URP slow performance at mobile platform

Discussion in 'Graphics Dev Blitz Day 2023 - Q&A' started by optimise, May 24, 2023.

  1. optimise

    optimise

    Joined:
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    Currently urp still very slow at mobile platform specially android. Will the performance issue be properly addressed very soon? How's the current progress for this case IN-35920?
     
  2. optimise

    optimise

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  3. JussiKnuuttila

    JussiKnuuttila

    Unity Technologies

    Joined:
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    We are investigating what we can do to improve Android GPU performance with BatchRendererGroup, which is what this ticket seems to be about.

    For now, when using Entities Graphics or BatchRendererGroup on Android, we recommend using Shader Graphs instead of built-in shaders (like URP/Lit), and minimizing the amount of DOTS instanced properties used in them ("Hybrid Per Instance" in Shader Graph).
     
    optimise likes this.
  4. optimise

    optimise

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    I see. Is that planned to improve this at further Entities Graphics release?