Hi all I've set up Cinemachine and it appears to work. So far I've been using it to follow the player in a fluid way, and blend to some other areas of the scene. However I now want to get impulse working to get some feedback to damage. I have an enemy object that I want to hurt the player when he touches it. I have added a collider set to trigger to the object, and the Impulse Source to the object. I've added a noise profile to the Impulse Source. I've then added an Impulse listener to the Cinemachine virtual cam. Both the source and the listener are set to the same channel, and the source is set to trigger on the Player layer. However nothing happens. Breakpoints show that the source is firing when the trigger is entered. Is there any way I can debug what might not be working? As far as I can see I have it all set up correctly. Any suggestions?