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WebGL Improving WebGL player execution performance

Discussion in '5.4 Beta' started by cs3d1, May 6, 2016.

  1. cs3d1

    cs3d1

    Joined:
    Mar 16, 2016
    Posts:
    4
    We are looking at a number of ways to improve performance (LZ4, gzip, Optimizing WebGL player, etc.), but I was wondering if anyone has seen the following:

    The bulk of time is spent downloading WebGL Player + Model (44%) - which makes sense
    The second most time consuming area is player execution before our 3D model is rendered (43%) - ??? (Pic attached)

    Any suggestions on how to improve player load times and/or how to force caching on Chrome/Firefox?

    Thanks,

    Tom
     

    Attached Files:

  2. Meltdown

    Meltdown

    Joined:
    Oct 13, 2010
    Posts:
    5,827
    Try put as many of your resources as possible into Asset Bundles, so you get a small data file to load, and download asset bundles as content is needed.