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Resolved Improvements that I would like to see made to the terrain system

Discussion in 'Authoring Dev Blitz Day 2023' started by jalbastefan828, Jan 25, 2023.

  1. jalbastefan828

    jalbastefan828

    Joined:
    May 8, 2019
    Posts:
    17
    Are there any plans to improve the terrain system in Unity this year? I noticed something interesting in the DOTS roadmap: Worldbuilding tools made with DOTS :DD , will this happen this year?

    A few simple improvements I'd like to see:

    1) I want the paint tool for trees to have filters similar to those from details (Brush Mask Filters)
    2) I would like the vegetation (details) to be able to have LODs (similar to trees). That would help a lot on the performance side.
    3) I would like to be able to create custom shader graph materials for the terrain
    4) The terrain can have several layers (more than 8)
    5) Other things I would like the terrain to have: terrain/object blending, anti tiling, tessellation, triplanar texture
    6) To be able to create roads on the terrain using the new spline system
     
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  2. CaseyHofland

    CaseyHofland

    Joined:
    Mar 18, 2016
    Posts:
    613
    7) Non-destructive workflows like in MicroVerse. Better yet, hire Jason Booth because this man is a genius.

    By non-destructive workflow I mean that if you lay out a spline to create a road, it digs into the terrain so you get a nice flat surface for your road. A few parameters allow you to dig larger groves, or smaller ones if you just want this to be a footpath that's frequented rather than a full-one road construction. If you remove the spline, the terrain restores itself. You can also use this on houses so they can dig out a terrain for themselves.

    Jason Booth has already covered 3 4 and 5 with MicroSplat and 6 and 7 with MicroVerse, on his own, he's a great artist when it comes to terrain packages.
     
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  3. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    5,060
    8) being able to place multiple trees at once (70% tree 1, 15% tree2, 15% tree 3) with the same brush
     
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  4. TimAidley

    TimAidley

    Unity Technologies

    Joined:
    Apr 14, 2021
    Posts:
    2
    These are all excellent ideas, but unfortunately I can't share any details of work that we haven't announced yet.